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Astro ColonyNewsImprovements update + Steam Automation Fest
In-game event

Improvements update + Steam Automation Fest

Astro Colony · published 14 Jul 2025, 22:07 UTC · build 19218525

All newsPlayers around this dateRead on Steam

Hey Astro Colonists!

The build with more improvements is here! It is adding GAME MODES to the multiplayer and polishing the game even further with more QOL, fixes, and new graphics.

MULTIPLAYER GAME MODES

Player HOST


It is finally possible to select the desired gameplay mode when hosting the game.


Every player that joins the lobby can see "mode" on the right side!

Dedicated Server


It is possible to configure a server to start any gameplay mode by enabling two flags in the ServerSettings.ini:

  • FreeConstruction=True
  • Sandbox=True


DOC: https://docs.google.com/document/d/11sC1F2HdSymO44Hklg3nfrO5D66YIs7rEUrGV1GjpDM

Loading savegame


From now on every savegame contains its gameplay mode. When selected to host a savegame, it will automatically continue the playthrough with compatible mode.

STEAM AUTOMATION FEST


The game is currently participating in the big festival on STEAM.

Please tell your friends, and don't forget to grab the game since it has a 50% discount!

https://store.steampowered.com/app/1614550/Astro_Colony/

FIXES & IMPROVEMENTS

  • multiplayer is now supporting MODES (construction, sandbox). You can select it in the multiplayer menu or start dedicated servers with params: FreeConstruction=True, Sandbox=True
  • menus got more improvements and final touches; buttons, dropdowns, tiles, and slots got a new look.
  • spacecraft no longer is showing thrusters when not possessed by player
  • scanned markers for quartz/stone/ice is now saved
  • fixed asteroid catcher consuming electricity when idle
  • fixed glitch with negative resource vein number
  • fixed gas 3d visuals to not overlap
  • logic signals have a new icon that is not similar to Wifi wireless signal
  • fixed oxygen barrier floor glitch
  • fixed vehicles marker position when moving station


It was a very busy week, so I hope you will like the changes.
Please let me know if you encounter any issues on Discord: https://discord.com/invite/EFzAA3w

And if you haven’t done so yet, go to the Steam page and leave a review. Even a quick “Beep Beep!” of a bot helps keep the game alive!

Thanks guys so much for your support!
Tefel (Terad Games)

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Major update13 Sep 2026MULTIPLAYER EXTRA CAREHey, Colonists! In this major update finally multiplayer gets a proper care with more than 10 additional features that should make it a solid experience from start to finish. There are also some cool changes that are affecting single player as well, so check all changes below! Also, to all the players who left negative reviews because of the multiplayer state, please check it again and see if e…Community19 Aug 2026The multiplayer is getting a major update - testing openHey, Colonists! If you are following our Discord, you probably know that my focus went to improving multiplayer so it\'s fully playable even with a rough Internet connection. I spent the last 3 weeks making every system in the game bulletproof and fully reliable even with 500 ms delay or 25% packages being lost In the post, I want to share progress and let you try it out with a custom branch. T…Game update9 Jul 2026Improvements & fixesHello Colonists! There was a small update today. Please check the the changes below. Water stops crafting when the water tank is full! No more wasting ice cubes! Gas rigs will also stop if there is no capacity in the gas tanks. When a new gas tank is created or gas is consumed, they will resume extraction. Radar no longer requires titanium rods, since titanium is obtained in the further stages…