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DicePool PlaytestNewsPlaytest Patch Notes v0.1.5
Game update

Playtest Patch Notes v0.1.5

DicePool Playtest · published 29 Sep 2026, 21:03 UTC

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Balance

  • Made enemies slightly smarter. They will now try not to step into friendly fire.

Quality of life

  • Improved reward screen visuals.
  • Improved enemy ranged attack displays.
  • Added die status effect descriptions.
  • Added new die cost displays prior to selecting an action for a character.

Bug Fixes

  • Fixed many bugs related to new dialogue implementations.
  • Fixed crash caused by animation on Poison Kit effect.
More from DicePool Playtest

Other announcements

All news
Game update7 Oct 2026Playtest HotfixGame no longer crashes when losing a run and the tutorial no longer resets battle progress.Game update5 Oct 2026Playtest Patch Notes v0.1.8Balancing · You can now move through allies. Bug Fixes · Fractured blade now displays highlight for threatened instead of opener. · The boss' scaling pattern no longer has an unused threatened tile. · Caltrops work now. · Fixed issue where equipment with two slots would occasionally crash the game. Quality of Life · Added call to action for bug reports on launch. · Rebalanced some sound effects…Game update5 Oct 2026Playtest Patch Notes v0.1.7Art · Added sound effects for few core actions such as taking damage, blocking damage, and rolling dice; in addition to a few more niche things like healing or barriers. Balance · Reworked Armored Boots, no longer returns dice and blocks when threatened. Now can move anywhere equal to the dice used and gains block if the destination is threatened. · Rest Sites now display a purify option when c…