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DicePool Playtest
News
Playtest Patch Notes v0.1.5
Game update
Playtest Patch Notes v0.1.5
DicePool Playtest
· published
29 Sep 2026, 21:03 UTC
All news
Players around this date
Read on Steam
Balance
Made enemies slightly smarter. They will now
try
not to step into friendly fire.
Quality of life
Improved reward screen visuals.
Improved enemy ranged attack displays.
Added die status effect descriptions.
Added new die cost displays prior to selecting an action for a character.
Bug Fixes
Fixed many bugs related to new dialogue implementations.
Fixed crash caused by animation on Poison Kit effect.
More from DicePool Playtest
Other announcements
All news
Game update
7 Oct 2026
Playtest Hotfix
Game no longer crashes when losing a run and the tutorial no longer resets battle progress.
Game update
5 Oct 2026
Playtest Patch Notes v0.1.8
Balancing · You can now move through allies. Bug Fixes · Fractured blade now displays highlight for threatened instead of opener. · The boss' scaling pattern no longer has an unused threatened tile. · Caltrops work now. · Fixed issue where equipment with two slots would occasionally crash the game. Quality of Life · Added call to action for bug reports on launch. · Rebalanced some sound effects…
Game update
5 Oct 2026
Playtest Patch Notes v0.1.7
Art · Added sound effects for few core actions such as taking damage, blocking damage, and rolling dice; in addition to a few more niche things like healing or barriers. Balance · Reworked Armored Boots, no longer returns dice and blocks when threatened. Now can move anywhere equal to the dice used and gains block if the destination is threatened. · Rest Sites now display a purify option when c…