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DicePool PlaytestNewsPlaytesting Patch Notes v0.1.0
Game update

Playtesting Patch Notes v0.1.0

DicePool Playtest · published 25 Sep 2026, 22:34 UTC

All newsPlayers around this dateRead on Steam

There were of course patches before this one, but this is when I decided to start keeping track!

  • Changed Rogue Portrait

  • Changed Deselect Character Portrait

  • Added Collection to the Collection menu (items now only display if you've obtained them in a run).

  • Animated Title Screen.

  • Removed Temporary Title Screen Art in favor of Temporary Scrolling Background.

  • Removed unused fonts and added fonts to credits, additionally changed font in some places to Alagard.

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Game update7 Oct 2026Playtest HotfixGame no longer crashes when losing a run and the tutorial no longer resets battle progress.Game update5 Oct 2026Playtest Patch Notes v0.1.8Balancing · You can now move through allies. Bug Fixes · Fractured blade now displays highlight for threatened instead of opener. · The boss' scaling pattern no longer has an unused threatened tile. · Caltrops work now. · Fixed issue where equipment with two slots would occasionally crash the game. Quality of Life · Added call to action for bug reports on launch. · Rebalanced some sound effects…Game update5 Oct 2026Playtest Patch Notes v0.1.7Art · Added sound effects for few core actions such as taking damage, blocking damage, and rolling dice; in addition to a few more niche things like healing or barriers. Balance · Reworked Armored Boots, no longer returns dice and blocks when threatened. Now can move anywhere equal to the dice used and gains block if the destination is threatened. · Rest Sites now display a purify option when c…