
Just a few bugs and adjustments!
-Fixed some Concept sprites being mixed up
-Repositioned more threats that were in difficult to reach places
-Rot Slimes take slightly more damage on click
-The Masquerade can no longer gain aggro when the player is in secret rooms, and builds aggro more slowly overall
-Added new behaviour to Gorgers: they now grow at a slower rate, and "pop" at max size, dealing damage
-Finished reworking Empty Hallway to Inner Blast Doors
-Silo stability decreases slightly slower as a baseline, but much quicker during earthquakes
-Adjusted lighting in some rooms to brighten things up
-Input Latency now slightly has a diminishing returns effect (both for slowdown effects and Speed stat)
-Starvation and Overheating damage is now unblockable (isn't affected by Defense stat and can't be evaded with Cocnepts like Crystal Leaf Cloak)
-Slightly increased hitmarker size
-Critical hitmarkers are displayed as a slightly different colour than normal hitmarkers
-Cerebral Hemorrhage has been renamed to Aurum Sanguine, now allows rerolling in the Actualizer, and additionally increases Concept price by 80%
-Digicam has been renamed to Closed Circuit
-Lunatic has been renamed to Lunacy
-Void Warp has been renamed to Void Fracture
-Difficulty settings properly unlock achievements and affect more mechanics
-Fixed an error where the Neural Core's objective button would disappear under certain circumstances
-Custom runs properly use random seeds unless specified otherwise
-System status is no longer set to Server Error when server banks are fully operational