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137Newsv137.0.9.55 PATCH NOTES
In-game event

v137.0.9.55 PATCH NOTES

137 · published 14 Sep 2026, 14:09 UTC · build 25301421

All newsPlayers around this dateRead on Steam

v137.0.9.55 Changelog

Thank you all for submitting feedback, whether by Steam Review, email, or otherwise. The response has been honestly incredible and I sincerely hope this updated version of the game is even more enjoyable for you all!

CONCEPTS

-Added 6 new obtainable Concepts

-Touched up many Concept sprites

-Reworked Dual-Core Processor to be more useful to a variety of playstyles

-Nerfed Eggfish and most Exo Modules as they scaled too strongly

-Stasis Locket and Lunar Ammonite Concepts are no longer active between rounds

MECHANICS

-Taking damage now has a chance to boot the player out of tasks/minigames (affected by difficulty, Defense, and Luck)

-Slightly increased nutrient drain speed to account for Serum Efficiency stat being previously bugged

-Blackout/rebooting downtime duration is now affected by Speed stat, and caps at 5 seconds

-Removed ability to reroll regions during new region build process, but increased amount of selectable regions to 3

-Adjusted objective difficulty calculation for less tedious objective load

-Increased difficulty scaling for Flesh Vessel and Collapsing difficulties

-Achievements can no longer be unlocked in Dev Mode

-Increased the hitbox size for Scrapyard scrap to make it easier to collect

THREATS

-Adjusted some threat positions to be easier to see/interact with

-Statisouls spawn properly again

-Gorgers are no longer permanently maximum size

-Eyegrowths immediately notice player if they spawn in the room the player is looking at

REGIONS & ROOMS

-Changed how rooms connect to/from the Outskirts

-Hydroponics and Scrapyard rooms no longer passively produce objects between rounds

-Empty Hallway has been reworked slightly, and now always appears in The Body

-Connecting to or disconnecting from the Digital World causes input delay like other camera switching would

-Adjusted positioning of Loose Files objectives within The Climb region as some were inaccessible under certain circumstances

-Regions are no longer able to be selected while already active

EXPERIMENTAL VARIABLES

-Lunatic Experiment variable now only starts with Lunar Ammonite and no other Concepts

-Cerebral Hemorrhage variable works as intended now, and changes blood tank to a gold colour

AUDIO & VISUAL

-Adjusted lighting in a few rooms to make things easier to see

-Player damage SFX is now different depending on the damage source

-Flashlight is now usable in more rooms, and has had its values adjusted to be more useful

-Redesigned pause menu to be a bit more visually interesting (and block screen content to avoid unintended pause buffering)

-Reimplemented some visual sanity effects that were disabled

MISC CHANGES

-Reimplemented tutorial segment

-More things affect end of run score (run modifiers, task completion rate, etc.)

-Gave Xi, 136, and Mr. Tuxedo some new quips

-Increased the odds of some rare events occuring

BUGFIXES

-Serum Efficiency stat properly slows nutrient loss and CSF declarificaiton rate rather than speeding it up

-Initialization package descriptions show correct descriptions now

-Memory game no longer skips numbers

-Steam leaderboard now displays leaderboards properly instead of defaulting to friends-only view

-Actualizer can no longer be accessed at incorrect times during the end of runs

-Fixed run seed not resetting after quitting a run

-Game end button properly shuts off when beginning a special ending or endless mode

-Increased size of data chip input so all data chips are able to be entered

-Fixed on-screen items being inconsistent to drag in fire minigame with certain menus open

-Fixed some misaligned text in the main menu

-Fixed a few rendering/lighting visual issues causing unintended flickering or bars on textures

More from 137

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Steam news31 Aug 2026NOW ONLINETHE PROGRAM HAS BEEN RELEASED THANK YOU FOR YOUR PATIENCECommunity14 Aug 2026PROGRAM DELAYERROR: CLOUD DATA NOT FOUND RECONNECTING... RECONNECTING... RECONNECTING... PROGRAM RELEASE DATE WILL NOW BE DELAYED BY UP TO ONE (1) WEEK: 8/14/2026 -> 8/21/2026Community22 Aug 2025CONNECTION ESTABLISHEDWISHLIST TO PREPARE FOR RELEASE DATE REFRESH CONNECTION FOR FURTHER UPDATES