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Shark DentistNewsDev Diary #2 — Meet Your Patient
Community

Dev Diary #2 — Meet Your Patient

Shark Dentist · published 16 Sep 2026, 12:00 UTC

All newsPlayers around this dateRead on Steam

This is our second dev diary for Shark Dentist, so let's continue our OR inspection. You are a dentist. Your patients are sharks. They are anesthetized (for now) and they weigh three tons. Fix the tooth. Don't wake the patient.

Today we want to talk about the patient itself, because in this game the shark isn't a monster you fight. It's the room you work in.

Why shark skin got main-character treatment

In most games you see a shark from a distance, in dark water, for about 4 seconds. In ours you spend the entire session with your hands inside its mouth and your face 20 cm from its hide. At that range nothing hides: every pore, every scar, every gill slit is on camera the whole time.

So the shark got the texture work usually reserved for a main character — because that's what it is.

From grey mesh to an animal

The model arrives clean and grey. Then into Substance 3D Painter, passes in order: base hide tone, then countershading: dark on top, pale underneath, the way real sharks are lit from above. Then the markings and the damage. Scars, worn edges, the sandpaper roughness that makes skin read as skin and not rubber.

The gills and the stripes are what you'll actually be staring at, so they took the longest.

One animal, several patients

A tiger shark, a blue one and a great white are the same body wearing a different hide: one mesh, three materials, three patients. Every session puts a different shark on your table, and you don't get to choose which one you get.

A different animal

And then there's the hammerhead you met at the top of this post.

It isn't the same shark in a different coat. Different silhouette, different head, different problem for whoever has to reach inside it. When a patient's eyes sit at the ends of a metre-wide bar, "stay out of its field of view" stops being simple advice.

That's the animation you never want to see from the inside. The jaw closes in under a fifth of a second. Your hand is in there considerably longer than that.

What's next

Next diary we leave the modelling software and get our hands on the instruments: why drills fit sharks better than human dentist devices.

Which patient or instrument would you like to see on the table? Tell us, we read everything.

Shark Dentist is coming to Steam. Wishlist it here:

And come talk to us in Discord: https://discord.gg/rbfxhqx95V

See you in the OR!

More from Shark Dentist

Other announcements

All news
Community29 Sep 2026Dev Diary #3: Dental Tools vs. Power ToolsRemember your last trip to the dentist? The whine of the drill, that smell, the calm voice promising "this won't hurt a bit"... Delicate work on tiny human teeth calls for delicate instruments. Now take a look at this great white shark. A regular dental drill would get lost somewhere between the back teeth of those enormous jaws, and so would the dentist. So we skipped the dental tray and went…Community23 Sep 2026🧑‍💻 Closed Playtest StartWe are thrilled to announce Shark Dentist’s first closed playtest! Fill out the form below to apply: 🔗 We have begun sending Steam keys via direct messages from Elven Sun or stasy_alice_games_90293 on Discord. Please do not share any gameplay videos, streams, or screenshots online. This is an alpha build of the game, and we still have a lot to polish and add. Also, a huge thank you in advance…Community18 Sep 2026🙋 Shark Dentist — Apply for the Closed PlaytestThe most enthusiastic interns are welcome in our gloomy, toothy operating room! We're looking for community playtesters to share feedback about the game: your impressions and any technical issues you run into. Fill out the form to apply for the first Shark Dentist closed playtest: 🔗 As this is our first playtest, an NDA applies to all playtesters, so please don't share the game publicly just y…