Sword & Shield Simulator went into Early Access yesterday, and you did not waste any time telling us what was broken. Bug reports, forum threads, reviews in half a dozen languages. This patch is the first answer to them, and almost every line below came from something one of you posted.
The guards have calmed down. Clipping a guard with your cart no longer sends you straight to a cell. You get a conversation about your behavior instead. And if you do end up in prison, you can now simply wait it out: after two minutes, a guard will let you go. No more sitting there wondering how long the sentence is supposed to last. The chisel duplication is gone. Taking the same sword apart over and over at the disassembly station was reported within hours of launch, and it made a mess of the economy. It has been fixed.
The map now tells you where to go. Quest markers have been added on Bloodlands and Grainmill, and the in-game map view has been reworked. Navigation was easily the loudest complaint on the first day of reviews.
Keybinds actually save now. Yes. We know.... Sorry!
Quests & World
Added quest markers on Bloodlands and Grainmill
Added rewards for side quests on Bloodlands
Added more arrows on Bloodlands for the shooting range side quest
Updated guard paths on Bloodlands
Fixed an issue with NPCs and the stairs in Danburg
The farm gate now closes with a delay, so the pigs stay inside the fence
Guards & Prison
Running over a guard with the cart no longer sends you to prison. You now get a dialogue about your behavior instead
Added a mechanic where waiting two minutes in prison will get a guard to release you
Guards in prison can no longer see you through barrels
Crafting & Items
Fixed sword duplication at the chisel station
Fixed armor and helmets being randomly added to the hotbar
Added a preview for deer meat
Fixed the axe resetting when hitting wolves
Fixed armory reinforcement not saving correctly
UI & Controls
Fixed keybinds not saving
Fixed the dialogue volume slide
Added item prices to the UI
Fixed a double UI input bug that appeared when an item preview was open alongside another window, such as a chest
Added a cooldown to pop-ups
Added intro pop-ups when launching the game
Changed the in-game map view
Added a Discord button to the menu
We are not going to hand out a dated roadmap on day two. What we can tell you is where our attention is going:
Economy and trading balance. This one comes up constantly, and we agree with you
Settings that let you tune how the game plays and feels
Input handling in menus and windows
More bug fixing, continuously
What gets priority genuinely depends on what you keep reporting. The list above is a direction, not a promise.
If something breaks, post it in the Discussions and tell us what you were doing when it happened. Screenshots and clips help enormously. This patch exists because people did exactly that, so it works. Thank you for the first day.
There is plenty more to fix.
Update the game and let us know what we missed.
We will understand if you don't want to join our Discord, but here it is anyway: https://discord.gg/ZWaKJdhVcj