
HUNTERVANIA – COMBAT, CORRUPTION & ATMOSPHERE UPDATE
This update focuses on improving weapon progression, combat clarity, late-game balance, Corruption choices, and main map.
WEAPONS & COMBAT
Completely rebuilt weapon system, added synergies
* Improved several weapon upgrade paths with more meaningful bonuses and stronger power spikes.
* Adjusted the effective range of the War Hammer, Pitchfork, and Scythe to better match their attack visuals.
* Improved Pitchfork targeting so it no longer attacks when no enemy can be hit.
* Expanded weapon synergy interactions, including Shard Harvest for the Grenade and Flying Blade.
* Improved visual feedback for special weapon effects, marks, embedded shards, and additional attacks.
*Added different font colors for different damage types
* Reviewed weapon tags and their interactions with Corruption upgrades.
* Pumpkin Lantern and Grenade are no longer treated as RANGED weapons and cannot incorrectly activate Ricochet.
* Improved the effective area of Toxic Cloud and aligned its visual effect with its actual damage radius.
CORRUPTION
* Shortened and clarified all Corruption card descriptions.
* Removed repeated MELEE/RANGE information when the compatible tags are already displayed on the card.
* Made HP sacrifice, Corruption cost, and incoming damage changes easier to read.
* Updated the descriptions in all supported languages.
* Corruption effects now interact more consistently with compatible weapon types and projectiles.
BALANCE
* Reduced the aggressive enemy movement-speed scaling after 25 minutes by 75%.
* Enemy speed still continues to increase during endless runs, but the growth is now more controlled.
* Perception books now grant +0.25% Critical Hit Chance instead of +0.5%.
ATMOSPHERE & VISUALS
* Added moving Particle System fog clouds around the map.
* Clouds gradually become transparent and disappear when moving over land.
* Fog now renders above world objects, characters, enemies, and chests while remaining below the UI.
* Improved the overall movement, layering, and shoreline behavior of the fog.
ACHIEVEMENTS & REWARDS
* The Treasure Goblin achievement now rewards a Rare Goblin Finger meta item.
* Achievement rewards are delivered directly to the player’s meta inventory.
* Added reward tooltips and clearer collected/completed states.
GENERAL
* Improved several card descriptions and translations.
* Fixed multiple inconsistencies between displayed weapon statistics, visual ranges, and actual gameplay behavior.
* Added additional combat and visual polish across weapons, synergies, and status effects.