Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CritterruptersNewsA selection of exciting playtest updates!
In-game event

A selection of exciting playtest updates!

Critterrupters · published 30 Oct 2025, 13:40 UTC

All newsPlayers around this dateRead on Steam

I'm very bad at posting steam updates but I come bearing lots of news. Over the last 6 weeks, myself and some discorders have been playtesting the heck out a small section of Critterrupters. This little playtest was focused on just the park area letting you have a taster of battles, downloading and swapping cards. Whilst it's only just a little section in regards to exploration, it's all very foundational and will benefit the game at large!

There's now Idle animations too, bringing lots of life to battles.

Critterbytes

There's 3 new types; Air, Malice and Martial and all the Critterbytes have been assigned their elements, meaning some will be different from Isle of Swaps, and there's 18 total to download in this playtest. Each one has a list of download conditions to meet that increase their download chances above 0% and you'll need some specific teams to capture certain Critterbytes. Turns out, players would attempt a download to avoid being interrupted, but now you only get 3 chances to download a Critterbyte before it gets corrupted and vanishes. This has certainly made downloading more a deliberate action.

Battles

This is the main bulk of work that's happened. When you interrupt a Critterbyte, a debuff is inflicted based on the interrupter's element. When you hit a weakness, a debuff is inflicted based on the Skill's element. This makes being interrupted and hit by a super effective attack more punishing than just more damage.

I've got some new status effects like Seed (when the seeded target is attacked, the attacker heals by however many Seed stacks were on the target), Speed Up/Down and Focused (blocks being interrupted) and implemented an Outnumbered buff. When one side has less Critterbytes than the other, they'll increase their stats until the teams are even again to prevent snowballing. Maybe you want to do 1v3 battles to abuse this?

And in the Quality of Life angle; the Inspection Mode shows the ability, elements, weakness, resistances and any status effects on each target, a full glossary of all the status effects, a list of weakness and interrupt effects and the element match up chart. Tooltips to explain effects applied by a Skill are shown, by popular request there's a combat log and in general the whole thing runs very smoothly. You even heal a bit after battles to keep you adventuring!

Skateboarding

I should've just made a skateboard game as players have found plenty of fun rolling around. There's a bit of momentum, you can press a button to do a kickflip at will, and there's some skate ramps which could potentially lead to hidden areas in the future

The CriTer menu

Opening up your CriTer (Critterbyte Terminal) is the main way to interact with your Critterbyte team. On the summary screen you can equip mods to your Critterbytes to change their skills, stats and add abilities. The storage will keep your Critterbytes easily accessible to move to and from your team, with additional functionality to remove Mods right here. And the Mail was most recently added to give the player tips and direction through little notes that didn't really need a character explaining them all. And at this point, there's a decent amount of tutorilisation. Mostly temporary for this playtest but it's good to learn what players need to be taught.

I don't really know how to end this update, but please wishlist Critterrupters if you haven't, and if you have, tell a friend!

More from Critterrupters

Other announcements

All news
Major update30 Sep 2026Play the demo today!Exciting news today as you can now try out Critterrupters for yourself! This demo features a lot of stuff to get a real taste of what the full game is like. You'll get to create your own character, pick a Hangolin buddy (starter is locked to Hangolin but I'll get to that in a bit) and then head out on your journey to download Critterbytes and conquer the Nature Club. This demo gives you access…Major update14 Sep 2026The Critterrupters demo releases on September 30th!Today, I can reveal that the Critterrupters demo is going to be releasing on September 30th! It's time that you get to try out the game and get stuck in to all the features. Before you begin, you get to make your own character and that includes a few species already. I only planned Humans and Alpacas but foxes and dogs just happened. Once on the island, and with your Hangolin in tow, its hands…Steam news20 Jun 2026The Steam Playtest is live now!Hey trainers, I'm pleased to say the first closed playtest of Critterrupters is now live. If you've been wondering how the game plays, this is your chance to head to Nikkolo Island and test out the game's mechanics. This is more a playground/sandbox to get a taster than a proper demo. So in this demo there's 17 Critterbytes to download by meeting their download conditions, a number of trainers…