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TFC: The Fertile CrescentNewsTFC2: Collapse of The Bronze Age — Announced
Community

TFC2: Collapse of The Bronze Age — Announced

TFC: The Fertile Crescent · published 8 May 2026, 00:44 UTC

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Hello everyone,

Anders and André here from Wield Interactive.

The first TFC: The Fertile Crescent started as a hobby project back in 2017. It was our dream to be able to make an RTS game set in the ancient Bronze Age Near East, which combined our passion for RTS games and one of history's most fascinating and overlooked periods. When we uploaded the first prototype to itch.io, it was only the beginning of an epic journey that has led us here.

Since the beginning, we received a massive amount of feedback on TFC: The Fertile Crescent. Your support and your feedback has played a big part in us getting this far, and we want to express our deepest thank you!

We are incredibly proud of TFC: The Fertile Crescent. The gameplay loop has been shaped from years of community feedback, and it’s fun! However, as a small team with an ambitious project, we didn’t have the resources to complete what we originally envisioned. There is still a missing piece to the puzzle!

Today, thanks to our partnership with MicroProse Software, we’re ready to show you what we’ve been building.

TFC2: Collapse of the Bronze Age is officially in development.

Where the story goes

The first game attempted to capture the rise and heights of the Late Bronze Age Near East. The sequel takes place during its end.

Set around 1200 BC during the Late Bronze Age Collapse, one of history's most mysterious and catastrophic events, TFC2 follows an ensemble of characters caught in the middle of a civilisation unraveling in real time. The Sea Peoples are pushing in from the coast. Empires that stood for centuries are crumbling. Trade networks that supplied bronze to the entire Mediterranean are fracturing. Nobody knows how bad it will get!

This is a story about survival, loyalty, and what people do when the world they knew stops existing. It's the most ambitious narrative we've ever attempted, and we think it's the right story for this series.

What's new

We've read (and continue to read) every review, every forum post, every piece of feedback you've left since TFC launched. We’ve also read the feedback on other RTS games and what players genuinely want in an RTS. The message seemed consistent: you want an epic campaign! One with characters you care about, a story that pulls you forward, and missions that feel handcrafted rather than procedural.

That's what TFC2 is built around.

TFC2 has been developed from the ground up with a narrative campaign at its centre. We built a custom map editor and scripting engine specifically to give us the tools to tell this story properly.

We've also grown the team to match that ambition. We brought on a dedicated narrative designer to craft the characters and story, and a dedicated artist to bring the world to life in a way we couldn't before.

The result is a campaign following an ensemble cast across one of history's most dramatic unravellings. It's the kind of campaign where the characters feel like people, not unit portraits. Where the strategy and the story are inseparable rather than one interrupting the other.

Everything you loved about TFC's core systems is still here. We're just finally building the campaign it deserved. 

Wishlist now

The Wishlist is genuinely important for indie games. It helps us reach players who'd never find us otherwise, and it signals to platforms that this game matters. If you're reading this and you're excited, that's the single best thing you can do for us right now.

We'll have more to share soon. Stay close!

— Anders and André, Wield Interactive

More from TFC: The Fertile Crescent

Other announcements

All news
Major update15 Sep 2026UPDATE 1.3024Change log 1.3024 Bugs · Fixed another problem that in some cases could break the game when nomads spawned in mission 2 and mission 8 (this should be fixed for good now!) · Fixed a rare crash that could happen when Skirmish AI tried to place a resource delivery building at the edge of the mapMajor update7 Sep 2026UPDATE 1.3023We fixed a few community-reported bugs that in rare cases could be detrimental to the game experience, and made some minor improvements that trickled down from working on the sequel. Change log 1.3023 Improvements · Performance improvements to high-level pathfinding · Skirmish AI will attack more often late-game despite meeting a large army in their last attack, if they manage to re-train a lar…Game update21 Aug 2026UPDATE 1.3022Change Log 1.3022 General - Changed order of hotkey groups in hotkey list Localization - Added localization to taking ownership over settlement notification - Added localization to lost ownership over settlement notification - Fixed that unassigned hotkeys error message in game session was not localized - Fixed overflowing localized text in multiplayer room spectator button - Fixed missing loca…