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EMUUROMNewsEMUUROM is Steam Deck Verified
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EMUUROM is Steam Deck Verified

EMUUROM · published 21 May 2026, 10:11 UTC

All newsPlayers around this dateRead on Steam

EMUUROM has officially passed Steam Deck Verified, with launch coming May 25.

Built entirely inside the TIC-80 fantasy console, EMUUROM lands at the handheld's sweet spot: low resource use, pixel-perfect rendering, native controller support, fast load times. The whole game fits in 3MB. Bring 30 hours of hand-made puzzle-solving, creature-scanning, and Savo dialect deciphering anywhere.

Launches May 25. Demo live now. Wishlist now to be notified when it launches:

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Game update6 Sep 20261.0.9 Patch notesOhhh boy, it's been a while! The summer is over, so it's time to get back to work. I've been sitting on some changes for a while, and finally gathered enough energy to make some more fixes and push a bugfix update. (So yeah, despite the wait, there are NO NEW FEATURES on this build.) Crashes fixed - fix crash when freezing Suenpentu and going to Forest's Cover (Thanks, Goose_Isnt_Cooked!) - fix…Game update27 Jun 20261.0.8 Patch notesTo commemorate the Steam summer sale, some new fixes are now live! Bigger fixes - achieved achievements are saved to the savefile to record them even when there's no connection to Steam API - on the title screen, check the savefile for unachieved achievements and achieve them if they're unachieved - change Yellow ending logic to prevent softlocks (thanks to Zeimd, SirQuaren and Malkav0!) - fix…Game update20 Jun 20261.0.7 Patch notes (+update to achievements!)...aaaand of course I broke a thing with 1.0.6, so 1.0.7 is already here. Quite a lot of other small fixes ended up in this one, as well. And one big one! Change to the achievement logic - The big one is a change to how some achievements are added and removed. - Now all the lettered grade achievements are achievable at once without tinkering, and the game doesn't take previous ones away. - When…