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Devil Spire FallsNewsThe Loathsome Creatures Update is LIVE
In-game event

The Loathsome Creatures Update is LIVE

Devil Spire Falls · published 8 May 2026, 17:33 UTC · build 23150556

All newsPlayers around this dateRead on Steam

As chosen by the Update Poll, the Loathsome Creatures Update is up! Two new, really unique playable and NPC races for you to find in the world and play as, one of them that might just include all the others! Also check out our many long-requested improvements, additions and fixes!

Changelog

  • New Player and NPC Races!

    • Undead! Sentient skeletons that can use weapons, and cannot be reasoned with! Boasting very severe Perks and quirks only for the advanced player!

    • Skinwalker! A featureless being lower than a monster, they must consume their prey to take on their appearance in order to blend in and hunt again!

  • New NPC Job, mostly for the new Undead race: Marauder! Even more evil and destructive than Bandits, these senseless brutes will attack anyone, and won't run away or surrender! Find them in Temples where their experiments went extra bad

  • Added Repair Kits to the game, craftable at Craft Tables, and also found in shops and as loot, these will help those struggling to keep their equipment up to snuff

  • New Lorebok by Miridiana: On Observable Worlds!

  • Constructs like Living Statues and the Idol now get more cracked as they're damaged, and sparks fly when they're hit!

  • Added a 0.25s Coyote Timer to the game

  • Added several missing Ask texts for asking NPCs about Races based on their own

  • Autowalk/run now works correctly while mounted, taking the mount's Stamina in consideration instead of yours

  • Bandits now will not attack you if you share a Family or Location-type Faction with them

  • Changed the color of the Worm Boss' blood from green to blue

  • Criminal NPCs like Bandits and Thieves can no longer enter Houses uninvited (if they aren't chasing you in combat)

  • Increased the lower limit of NPC Disposition to be -1000%, to fix cheap exploits with it. Disposition still works as normal otherwise (-100% is still what'll trigger the worst effects)

  • Increased the time check rate of dropped Items, which means they expire more precisely. Most notable with temporary Invoked Items that use the same system

  • Item Containers now show how much they can store in the Build menu

  • Mentioned the Weapon Skill Class to all Weapons' descriptions

  • NPCs can now come to visit houses in Cities

  • NPCs now react to being hit with harmful, positive, or weird magic better

  • NPCs will no longer ask you to murder Merchants if they aren't Criminals

  • Slightly optimized Racial Perk checks, especially for sunlight sensitivity

  • Thieves can no longer steal from you if they're unaware of you

  • Various small misc optimizations, especially in regards to light sources and Gather Spots

  • Fixed a bug that caused dismissed Party Members to often generate invalid Quests when asked to

  • Fixed a bug that caused Items eaten with Omniphagia while equipped to not remove their equip effects like armor defense and enchantment effects

  • Fixed character corruption when Transform Effects are applied right at the same time, most notably with forced and manual Werewolf Transformations

  • Fixed Goblin NPCs thinking you're a Monster if you're a Goblin too

  • Fixed Guard NPCs being alerted of crimes by snitching if they're unconscious

  • Fixed horrible noise that Blinded or Panicked characters made when mounted or interacting with props

  • Fixed incorrect Skill check/training for some Equipment, mostly wooden shields and arrows, of Level 4

  • Fixed incorrect Weight values for Avian characters in some menus

  • Fixed more instances of bugs that could cause fast-travelling on horseback to put you below the ground

  • Fixed oddities with expired Items' re-expire/destroy time, and other Items generated on Use/Break

  • Fixed Party Members that are told to Stay while running consuming Stamina while standing still

  • Fixed some instances of Characters or Props disappearing due to being placed/built on chunks that haven't loaded their own Characters or Props yet. Most notable when running the game with low prop and character distance

  • Fixed some issues with NPCs trying to use stairs when you leave an interior

  • Fixed some races wihtout eyebrows being unable to facially emote at all

  • Fixed some sliders min/max and color helpers being incorrect for some races during character appearance customization

  • Fixed the Invoke Effect for Throwing Weapons equipping all of them at the same time in your hands, and other related bugs with Invoke

  • Fixed Vampire NPCs still taking damage from the Sun while under the Dark Effect

  • Other misc fixes and adjustments

Want to vote on what will come next? Join us on Discord!

https://discord.gg/Rcq7dzQm5C

Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

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