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Re:BladeNewsDay 1 Hotfix + What's Being Worked On
In-game event

Day 1 Hotfix + What's Being Worked On

Re:Blade · published 19 May 2026, 09:13 UTC

All newsPlayers around this dateRead on Steam

🛠️ Day 1 Hotfix + What's Being Worked On

Hello, this is the developer.

Re:Blade launched today, and thanks to everyone posting in the Discussions and reviews, I have a clear picture of what needs fixing first. Here's exactly where things stand.

✅ Day 1 hotfix (confirmed)

These are fixed and going out in a Day 1 hotfix:

- Relic drop rate — base drop rate increased so relics show up at a fair pace early on, without having to rely on the drop-rate upgrade node.

- Skill tooltip text — merged-skill descriptions were showing internal code instead of clean text. Fixed.

- Off-screen monster crates — crates spawning outside the map bounds. Fixed.

🔧 Being worked on (next patch)

Confirmed issues I'm actively investigating. These need a bit more care, so they'll come in the next patch — I'd rather fix them properly than rush them out broken:

- Hidden Awakening fusions not re-triggering on later runs

- Starting Awakening bonus not applying

- The last skill node being free in some cases

- Weapon Armory not unlocking in certain situations

- Enlightenment tree penalties being too harsh

📋 Under review (roadmap)

Bigger feedback I've heard and am taking seriously. This isn't a quick patch — it needs proper design work — but it's firmly on my list:

- Late-game scaling — XP and upgrade costs past level 70

- Weapon variety — giving each weapon more of its own identity, so builds don't all converge

- Quality-of-life options for skill allocation

💬 Thank you

For a solo title, this much detailed feedback on launch day is genuinely the best thing that could happen. Keep it coming in the Discussions — I'm reading everything, and it's directly shaping what gets patched.

The hotfix goes live within the first day. See you in the Raid.

— STAGE Games

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