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Flux Tower DefenseNewsFlux Tower Defense is OUT NOW
Steam news

Flux Tower Defense is OUT NOW

Flux Tower Defense · published 14 May 2026, 17:51 UTC

All newsPlayers around this dateRead on Steam

Flux Tower Defense is OUT NOW


After three years of solo development, Flux Tower Defense launches today on Steam. Grid-based TD with no fluff: place towers, block paths, watch enemies reroute, level up rolls that change how everything works.

What's in the box

  • 20 towers, 8 traps — each rolls a random attribute at Lv 5 (LAVA burn, GLACIER freeze, ELECTRIC chain, STEEL crit). Same tower plays four ways.

  • 30+ enemy species — Mole burrows past defenses, Splitter spawns on death, Priest heals, Phaser phases. Every species has a boss variant.

  • Endless waves — boss-evolve roll climbs from 0.1% at wave 5 to 10% by wave 55. Late runs are a mini-boss parade.

  • 10 elite modifiers — shield, regen, dodge, EMP-on-death, slow-immune. Recolor every wave.

  • 20 achievements — 4 hidden. Steam Leaderboards. Steam Cloud sync.

  • 15 languages — EN, KO, JA, 简中, 繁中, DE, ES, ES-LA, FR, HU, NL, PT, PT-BR, RU, VI. Full UI + achievements + Rich Presence translated.

  • In-game Bestiary — codex unlocks as you encounter enemies. Effect chips, keyword highlighting.

  • Damage meter — see which tower is actually carrying. Sell the dead weight.

Design philosophy

No image assets. Every entity is rendered with Canvas 2D — sharp, fast, scales clean. Dark slate background, neon accents, readable at a glance. Designed to look at home next to Into The Breach and Mindustry, not your phone's free TD.Walls auto-tile into fortifications. Portal pulses with rotating triangles when a wave starts. Fortress visibly degrades — shields strip, color shifts teal → yellow → red — as life drops.

Roadmap

  • Workshop support for custom waves (prototyping now)

  • Daily challenge seeds with shared leaderboards

  • One more tower archetype + 6 enemy species in the first post-launch patch

Thanks

To the 200+ playtesters who broke the build over and over. To everyone who wishlisted. To the localizers who took my janky English keys and made them sound native in 14 other languages.

See you on the leaderboards.

More from Flux Tower Defense

Other announcements

All news
Major update24 Jul 2026v1.0.0 Flux Tower Defense: Randomized Loadouts, 28 New Buildables, UI updateFlux Tower Defense 1.0 You no longer get the whole toolbox. Every run rolls you a random roster and dares you to make it work. The Loadout Draft Each run opens by dealing you a hand — 4 attack towers, 2 auras, 2 specials, 2 traps . That is what you build with. Wall Tower is always free, so path-shaping never depends on the roll. Clear waves and the field offers reinforcements: one more name fro…Release17 Jul 2026Flux Tower Defense: New Discovery — DLC Out NowNew Discovery — DLC Out Now Four attributes was never the ceiling. New Discovery adds two new elements, an ultimate tier above all of them, a currency to chase it, and a way to push any tower past Lv 15. - VOID — anti-mitigation · Damage ignores elemental resistance outright. The Golem's 85% damage reduction stops working. · Tier 2: shields break in 2 hits instead of 3. Dodge chance on Wraiths,…Major update20 Jun 2026v0.3.0 — Balance Overhaul, Tower & Trap Update, New Combat FXFlux Tower Defense v0.3.0 Biggest update yet. Rebalanced top to bottom, reworked towers, auras and traps, and a full combat-feel pass on the FX. ⚖️ Major Balancing · Damage, cost and cooldown curves retuned across the whole roster — early towers stay relevant, late game hits harder. · Attribute multipliers (LAVA / GLACIER / ELECTRIC / STEEL) rebalanced at every tier. · Enemy HP, gold and elite…