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Re:BladeNewsDevlog #2 β€” Hidden Awakenings
Community

Devlog #2 β€” Hidden Awakenings

Re:Blade Β· published 13 May 2026, 12:33 UTC

All newsPlayers around this dateRead on Steam

🌌 Devlog #2 β€” Hidden Awakenings

8 days until launch Β· May 19

Hello, this is the developer.

Last time I mentioned there's one more layer on top of the Awakening trees.

This is it.

━━━━━━━━━━

🌌 Hidden Awakenings

Regular Awakenings reshape your blade. Hidden Awakenings reshape what a regular Awakening even means.

Pick the right two on the same tree β€” they fuse.

Lightning hit + crit lightning β†’ something a lot bigger arrives. Ice pierce + speed boost β†’ frozen enemies stop being a problem. Fireball damage + explosion radius β†’ the screen catches fire.

32 hidden combinations in total, one for almost every meaningful pairing across the trees.

━━━━━━━━━━

⚑ And then there's the All-Stars

Collect all 5 Hidden Awakenings from a single weapon tree, and a final Hidden Awakening unlocks.

Dagger All-Star. Two-Handed All-Star.

These aren't tuning passes β€” they rewrite the weapon. +400% attack, every hit triggers 25 follow-up daggers, 50% crit, 50% attack speed. That kind of rewrite.

It's the build payoff. The thing you chase a run for.

━━━━━━━━━━

πŸ” Why hidden?

Because finding them is part of it.

The game doesn't list which two Awakenings fuse. You figure it out by playing β€” by noticing that two icons on your bar suddenly belong together, or by chasing a synergy that just feels right.

There's a reveal pop-up when one fires. That's the moment.

━━━━━━━━━━

πŸ“… What's Next

  • May 13 β€” Devlog #3: Weapon Armory πŸ—‘οΈ

  • May 15 β€” Devlog #4: Boss & Raid

  • May 16–18 β€” Daily countdown

  • May 19 β€” πŸŽ‰ Launch

Wishlist Re:Blade to follow along.

β€” STAGE Games

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