Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
UNHUMANNewsUNHUMAN Demo - Patch Notes (April 29)
In-game event

UNHUMAN Demo - Patch Notes (April 29)

UNHUMAN · published 29 Apr 2026, 19:45 UTC

All newsPlayers around this dateRead on Steam

UNHUMAN Demo — Patch Notes (April 29)

A combined patch covering two waves of player feedback. Critical exploits closed, every map and enemy now has its own visuals, drag-and-drop overhauled, elemental weapons buffed, and a long list of QoL improvements.

Critical Fixes

  • Sell + Salvage exploit closed. Items staged for sale at a trader can no longer be salvaged in parallel — the salvage option is hidden whenever a sell queue is active, preventing duplicate rewards.
  • Right-click context menu disabled during raids. Players could open the inventory mid-raid and sell or inspect items from the right-click menu — no longer. The menu is fully blocked while a raid is active and returns to normal afterward.

New Visuals

  • Each map has its own 4K background. Silent Expanse, Frontline Outskirts, Greyhall District, Rustveil Transit, Deadflare Zone, Redline Fields, Blackstar Hold, Eclipse Bastion, Oblivion Nexus, and Ironfall Perimeter — all unique now.
  • Each enemy has its own POI portrait. 21 unique icons covering scavs, drones, raiders, troopers, mechs, and the three named bosses (Blackstar Warlord, Eclipse Core, Nexus Avatar).
  • Boss markers now use their own portraits instead of the generic enemy icon, with the existing pink rarity tint preserved.
  • Raid map atmosphere reworked. The dark overlay was lightened so map detail shows through, and a soft green CRT glow now radiates from the center.

Balance

  • Elemental weapon drop chance: 10% → 25%. Burning, Frozen, and Electrified weapons drop more than twice as often from raid loot.
  • Elemental Catalyst success rate: 10% → 25%. Using a Catalyst on a weapon now infuses it 1-in-4 times instead of 1-in-10.
  • Elemental Catalyst is now available on all maps (was T3+ only) and drops 2× more frequently from raids. Early-game players can finally experiment with elemental damage.
  • Mining Rig anchor + glitch code drop rate increased. Anchor 1% → 5%, Glitch 1% → 5%. Still rare, just less rare.

Bug Fixes

  • Boss double-spawn fix. Rapidly clicking the "CLICK TO BEGIN" intro overlay on boss maps could spawn duplicate bosses. The overlay is now locked after the first click, only one boss spawns regardless of how fast you click.
  • Modify (Tech Table) now selects the correct item. Right-clicking an item in your loadout and choosing Modify could end up selecting a different item in the terminal due to a filter mismatch between the menu action and the terminal's item list. Both now use the same filter and use direct item reference matching, so the item you picked is exactly what gets selected.
  • "Zero Stamina Consumption" prototype affix now actually works. The flag was cached at raid start and never refreshed on equipment swap. Sprinting with a Combat Stim proto armor now consumes no stamina, as advertised.
  • Melee prototypes no longer roll "Infinite Magazine". A melee weapon doesn't use ammo — the affix was a wasted prototype slot. It's now excluded from the melee pool.
  • Core Container salvage menu entry removed. The option was visible and would play a "Salvaged" toast, but did nothing. It's now properly hidden.
  • Drag-and-drop alignment fixed across the board. Dragging a multi-slot item from a non-corner cell (e.g. grabbing an AR mag from its bottom) used to require diagonal cursor movement to land correctly. The drop position now matches exactly where you grabbed the item.
  • Stash drag highlights no longer wrap to the wrong edge. Hovering a wide item near the right edge no longer paints invalid red highlights on the left column.
  • Trader "Your Stash" drag bugs cleaned up. Items now show a proper drag preview and can be moved within your trader-side stash view.
  • Rotated item drag preview keeps native aspect ratio. Asymmetric items like the 4×3 backpack no longer get squashed into the rotated cell shape.
  • rotation indicator no longer appears in drag previews.
  • Enemies on Rustveil, Deadflare, and Redline now show map-specific portraits. A leftover map-ID mismatch from an earlier refactor was silently disabling enemy variety in three out of six normal maps. Fixed.
  • Enemy names match their portraits. You no longer see "Scav Drifter" art with the name "Reaper" — name and visual are tied to the same template.
  • Ambush and trap-spawned enemies use the same per-map portraits as regular spawns. Lurkers from triggered traps now look like the map's actual scavenger types.

Quality of Life

  • Loadout screen now has quick-nav buttons. SKILLS, TERMINAL, TRADERS, QUESTS, and OPERATIONS shortcuts on the right side of the loadout subtabs let you jump between sections without going back to the hub.
  • Inventory Storage upgrades persist through Prestige.
  • Tutorial healing is now free. No more cost barrier during your first runs.
  • GPUs can now be salvaged. Right-click any Mining GPU → Salvage. Tier-based chance to recover special tech currencies:
    • Tier 1: 10% Optimizer AI
    • Tier 2: 25% Optimizer AI / 5% Unstable Glitch Mote
    • Tier 3: 50% Optimizer AI / 15% Unstable Glitch Mote

  • Prestige unlock screen redesigned. No longer auto-dismisses. The new terminal-green panel lists the augment slot, Corruption Level cap, and number of new quests unlocked — close it when you're done reading.
  • Skill tree shows what each attribute gives. A small panel in the bottom-right corner lists per-point gains: REFLEX (+1 Handling, +0.5 Evasion), BODY (+3 HP, +0.2 Armor), TECH (+0.5% Elemental DMG).
  • LOADOUT shortcut button added to skill tree header, next to BACK.
  • Map and enemy assets preload at startup for snappier raid entries.

Polish

  • Magazine descriptions (DMR, Shotgun, SMG, AR, Bolt) translated to English.

Your feedback is incredibly valuable and helps the game grow faster. Thank you. Please join us on Discord to share more.

Discord: https://discord.gg/3JF6MtYgsy
Wishlist the full game: https://store.steampowered.com/app/4289340/UNHUMAN/

More from UNHUMAN

Other announcements

All news
Game update14 Sep 2026Hotfix: freeze in Spanish, French and PortugueseHotfix (v1.0.5) · Fixed a freeze in Spanish, French and Portuguese when opening screens with stat lines such as Mastery, the skill tree and item details. · Fixed some translated labels being re-translated into the wrong word in German, Polish, Russian and Korean. · No gameplay or save changes. Thanks to @Frozen for reporting this with a detailed write-up. If you spot a translation mistake, plea…In-game event14 Sep 2026Language Pack: 8 new languagesLanguage Pack (v1.0.5) · 8 new languages: Japanese, Portuguese (Brazil), Spanish (Latin America), Korean, Traditional Chinese, French, German and Polish. Pick yours in Options > Display. · Simplified Chinese now translates gear tier names too, and long labels in every language fit their buttons better. · Locked and terminal spots open on their own with bonus loot, the lockpick and hacking minig…Game update11 Sep 2026Hotfix 4: save storage fix, mining rig capHotfix 4 (v1.0.4) · Mining rigs take far less save space, fixing the "save storage full" problem. · Mining rigs are now capped because of that save problem. Existing rigs above the cap keep working. · INSANITY LAYER leaderboard cap raised. · Armor stat label was mistranslated as "arm" in TR / ZH / RU, fixed.