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EchoLink: RecursionNewsThis Week In EchoLink: Power, Corruption, And Cleaner Chaos
In-game event

This Week In EchoLink: Power, Corruption, And Cleaner Chaos

EchoLink: Recursion · published 11 May 2026, 09:10 UTC · build 23175186

All newsPlayers around this dateRead on Steam

This Week In EchoLink: Power, Corruption, And Cleaner Chaos

  • Meta upgrades now hit harder, with weaker nodes folded into stronger nearby upgrades.

  • Corrupted fork nodes now replace collapsed nodes, forcing you to choose how the system pushes back.

  • Corruption choices are clearer and more dangerous, from increased trace pressure to tougher mission conditions.

  • Corrupted nodes now have a stronger infected-console look with red visual treatment, distortion, and clearer feedback.

  • Corruption paths are easier to read, so you can see which route a corrupted choice is blocking.

  • Right-click refunds are now in the meta tree, including one-level-at-a-time refunds for multi-level nodes.

  • Hardware overload now gets a proper SYSTEM OVERLOAD warning panel with pulsing color and clearer impact text.

  • Tutorial flow has been tightened into short micro-briefs instead of heavier explanation blocks.

  • Progress reset now properly clears Recall Log data.

  • ICE Sentinel drain now scales correctly in later eras.

  • Meta auto-purchase paths now handle prerequisites and corruption blockers more reliably.

More from EchoLink: Recursion

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Game update17 Jul 2026Friday Bugs FixesHi Hackers! Today marks the end of week 1 for the launch, I want to thank everyone who helped and reported issues as well as helping me troubleshoot some of the more intricate ones. You all are truly a great community and I am humbled! For todays fixes: Stability and Progression · Fixed a rare soft-lock when an Extraction shield regenerated during an active hack. · Fixed successful Extractions…Game update14 Jul 2026Small bug fix patchHi Hackers! Just a small patch with things I didn't have time to put in yesterdays patch and a couple new things. Patch Notes · Fixed a rare soft-lock when multiple Architect Override choices appeared in rapid succession. · Fixed free ₵0 gear offers failing to equip or move to the stash. · Improved skill-tree tooltip spacing and screen-edge positioning. · Fixed Major and Keystone nodes not show…In-game event14 Jul 2026Day 1 Bug Fixes & QoLHuge bug fixes list and QoL features you asked for! Thanks to everyone who played and gave feedback, you folks are awesome! Also thank you for bearing with me as I fix the issues and please, keep reporting them on discord! Full disclosure, I am one guy and for the most part only human, so I am positive there are notes I have missed and bugs that probably still lurk. I will fix everything ASAP t…