Hi Hackers!
Just a small patch with things I didn't have time to put in yesterdays patch and a couple new things.
Fixed a rare soft-lock when multiple Architect Override choices appeared in rapid succession.
Fixed free ₵0 gear offers failing to equip or move to the stash.
Improved skill-tree tooltip spacing and screen-edge positioning.
Fixed Major and Keystone nodes not showing their purchasable pulse or acquired glow.
Fixed Signal Boost descriptions overflowing their cards.
Fixed CHARACTER, AP, SP, and GEAR text clipping or overflowing in the bottom HUD.
Quick edit, added a fix for immortal sentinels and tooltip for 'abandon run' so its clear you retain your fragments!
Special thanks to Axas and JtheP for the bug reports and testing assistance!