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HARD BULLETNewsLaser Sights, New Sandbox and Tools, Reworked Warehouse and Bug Fixes
In-game event

Laser Sights, New Sandbox and Tools, Reworked Warehouse and Bug Fixes

HARD BULLET · published 6 May 2026, 18:58 UTC · build 23115253

All newsPlayers around this dateRead on Steam

Hey everyone, welcome to another update day!

This update brings you a bunch of bug fixes like the mag dropping issue and some PSVR2 fixes, reworked Warehouse, a new empty sandbox map, a huge destructible house prop, and more.

Read them all below, here we go! ✍🏻

📜Patch Notes

Sandbox


Destructible House — new preset in Deathbox!
Built entirely from in-game objects, so you can also use it as a reference to explore the full potential of the system.


Hangar — A Huge Empty Sandbox! After adding so many big objects, we wanted a space to match — so we’re introducing a brand-new, massive sandbox map.


The Hangar is a large, enclosed environment designed for building big, destructible setups and experimenting with ragdolls on a much bigger scale.

  • Size: 50 × 40 × 20 meters (165 × 130 × 65 ft)

  • Fully enclosed space with artificial lighting

Turn this space into a destructible village with giants? Easy peasy!


Hand Spawner Updates:

  • Added three new spawnable (and climbable!) objects that enemies will avoid while navigating: Doorway, Window, and Wall — perfect for building your own structures.

  • Added horizontal destructible wooden elements for creating floors and roofs.

  • Added 22 new spawnable objects from Arenas to the Hand Spawner.

  • Changed the layout a bit to reflect the most popular features.


Reworked Warehouse


One of our oldest arenas finally gets a fresh look — and more space for brutal fun.

Now includes an expanded exterior with loading zones, the main warehouse area, and a hidden torture room.

Locations Improvements & Fixes

  • Harbor, Atruim and Night Club: Greatly improved performance.

  • Workshop: Fixed issue where physical objects could disappear when moved between floors.

  • Basement: Removed invisible floors in stairwell pits.

  • City Roofs: Fixed area where enemies could be launched into the air.

  • Reworked lighting in all arena armories to improve weapon visibility.

New Weapons

This April Update brings us three powerful pistols:

  • Hardballer

  • Saloum

  • Bonecrusher


Laser Sights

Introducing experimental laser sights for selected weapons. They are currently locked, but we plan to make them available as an optional attachment for all firearms in future updates.


At the moment, laser sights have been added to eight Picatinny-compatible guns.


Bug Fixes

  • Mags dropping issue has been fixed for players who were launching the game via SteamVR/Virtual Desktop. It was an annoying issue for sure, sorry for the trouble!

  • Some PSVR2 issues have been fixed.

  • AI: Enemies now spot and react to the player faster.

  • AI: Fixed cases where enemies could go away from the player after getting up.

  • AI: Enemies should not rotate in place if they've lost the player while they're getting up.

  • Sandbox: Remover now deletes destructible objects.

  • Sandbox: Increased Remover range.

  • Sandbox: Fixed spawn points for large objects like walls.

  • Slow Motion: Fixed issue when Jump Extreme Slow motion could switch off regular Slow Motion on landing (now it should put time back to regular slow motion time).

  • Violence: Bone-breaking can now be turned off in Settings.

  • Guns: Fixed the break-action issue where grabbing in the open state could launch the player into the air.

  • Guns: Fixed Striker reload issues in Tactical mode.

  • Guns: Fixed Rhino revolver trigger issue.

  • Melee: Fixed cases where melee weapons (e.g., Karambit, Fire Axe) could get stuck in enemies.

  • Melee: Fixed weapons with cleaving parts (e.g., shovel) not properly cutting enemies.

  • VFX: Reworked the system to produce more particles and better surface reactions.

  • Gun Skins: Fixed some skins, like Easter MP5 could be invisible after being unlocked.


Thank you very much for your feedback, bug reports, and support! Please keep them coming. As we always say, we listen, and we see you! 👀

Check out our Socials and have a chat with us!

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