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Hard BulletNewsJuly Update: Frame Verified, More Gore, Improved Performance & Enemy Navigation
In-game event

July Update: Frame Verified, More Gore, Improved Performance & Enemy Navigation

Hard Bullet · published 27 Jul 2026, 14:55 UTC · build 24414395

All newsPlayers around this dateRead on Steam

Hey everyone, welcome to another update day.

Here is a quick summary of the patch notes for this week, let's take a quick look!

  • 🥽✅ Steam Frame Verified

  • Improved visual damage for large-caliber weapons

  • Improved Explosions

  • Improved Enemy Navigation

  • Improved Performance

  • More Gore

🎉 Steam Frame Verified 🎉

Let's start the week with a big one. We're happy to announce that Hard Bullet is now one of the first Steam Frame Verified titles on the Store!No need to purchase the game again — the Steam Frame version is included with your existing Hard Bullet purchase on Steam. If you already own the game, the Frame version will automatically appear in your headset's library.


🔫 Large-Caliber Weapons Deal More Visual Damage


High-caliber rounds now inflict much more devastating visual damage. We've enhanced the impact effects for several powerful pistols and rifles, making their hits feel significantly more brutal.

These weapons are also now one-shot kills, as they inflict injuries incompatible with life.


The following weapons have been upgraded:

  • All 12-gauge shotguns

  • Core Pistol

  • Bonecrusher

  • Big Iron

  • Narwal

  • Henry break-action rifles

💥 Improved Explosions


Explosions now have multiple damage tiers depending on the size of the explosive (a firecracker is less powerful than an explosive barrel) and increased blast force.


Now, if you detonate a grenade right next to an enemy's head... expect a horrifyingly realistic result.

Losing some limbs will make enemies drop to the ground and die in agony.

🔄️ Improved Enemy Navigation


Yep, you've seen it right. Enemies should no longer stumble over scattered bodies and objects.


How it works:
By default, dead bodies become non-solid, allowing both players and enemies to walk through them. However, as soon as a player interacts with a corpse, it regains its physical collision and can once again push enemies around.


This means you can still grab, drag, and throw dead bodies without them constantly blocking enemy movement.


And that's not all!
We also looked at other objects that could get in their way. Thrown guns, armor helmets, and empty magazines will no longer make enemies stumble or interfere with their path toward you.


For players who enjoy building mountains of corpses, we've added an option in Settings that restores collision for all dead bodies at any time.

🥽 Improved Performance and Lowered Update Size

We've also improved the shader precompilation/baking system, which should reduce stuttering when visual effects appear.We've also reduced the number of new files to download after the updates; now it's about 10GB.

Thank you for your support; we hope that you'll enjoy this update!

Check out our Socials and have a chat with us!

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