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DiecastNewsPlaytest is OUT!
Major update

Playtest is OUT!

Diecast · published 15 May 2026, 23:13 UTC

All newsPlayers around this dateRead on Steam

Hello high rollers!

I've been busy working on this update over the past month and a half. Really really liking where it is going! Below you can see all the new content/changes in this build. There will be new bugs and glitches, so please report any that you see with the in-game form or on the Discord. Now, let's dive in!

Visuals

  • Dice sorting has been added! This was a much requested feature to help make the game more readable.

  • Dice and pin abilities have been reworded to be more consistent in gameplay terminology used.

  • Reworked UI - Small changes have been made throughout the game.

Gameplay

  • Rebalanced Difficulty - The game has a slightly larger scaling for all difficulties across the board. The beginning should feel fairly easy, but around Sector 4 and onwards things may get more challenging.

  • Shop Rarities - Dice in the shop now spawn on a percent scale (see below)

    • Common Shop: Common 50%, Uncommon 28%, Rare 15%, Legendary 5%, Exotic 2%

    • Uncommon Shop: Common 43%, Uncommon 43%, Rare 7%, Legendary 5%, Exotic 2%

    • Rare Shop: Common 40%, Uncommon 18%, Rare 35%, Legendary 5%, Exotic 2%

Dice

  • Reworked Dice

    • Party Popper: Added "Exhaust" effect (can only activate once per hand), removed abilities from faces 3 and 4

    • FIreworks: Added "Exhaust" effect (can only activate once per hand)

    • D10: Face values are now 1-10

  • New Dice

    • Junk

      • Pom Pom

      • Large Pom Pom

      • Shiny Pom Pom

      • SECRET penny (shh...)

      • Nickel

      • Dime

      • Quarter

      • Half Dollar

      • Double A Battery

      • Triple A Battery

      • Old Coupon

      • Old Receipt

    • Elemental

      • Stasis

      • Limit Break O

      • Limit Break X

      • Limit Break C

      • Limit Break U

    • Number

      • Another One

      • Stock Die

Reworked Pins

  • Bank Vault (nerf): Add half your CASH as POINTS to HAND

Dice Bags

  • Traditional: Renamed "Default" bag

  • 100: Star each run with 100 rolls. Rolls do not refresh each hand.

    • Replaced "Second Chance" boss reward with "Reroll Refresh," giving +5 to total rolls

Bug Fixes

  • Den of Snakes pin could unlock when clicking unscorable hands

  • Added a wiggle effect to usable pins to remind players they can be, well, used

  • Added a "🚫" sign to debuffed dice so you don't have to hover over them to see

  • Reworded boss text from "can't be scored" to "can't be selected" to better explain how it works 😉

There are countless other small fixes and bugs I didn't record. Have fun, and enjoy the playtest! Please reach out in the Discord (or hang out) if you have any and all feedback. Would love to hear your thoughts personally!Happy rolling,

sofamire

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Game update20 Aug 2026Diecast Demo | Hotfix 0.8.20.1Hey high rollers! This hotfix is just a quick fix to a soft-lock in the tutorial. Dice should now spawn in correctly! Happy rolling, sofamireCommunity17 Aug 20261# Dice showcaseHey ya'll its me nuggie! As a ongoing initiative i want to help you and passersby learn about the game and what wacky combinations can be used to your advantage! Here is the first dice showcase of the lot! Thanks for hanging around and keep an eye out for the next one! Join our discord to take part in some crazy private playtestsIn-game event3 Aug 2026Patch Notes | Demo 0.8.1Hello high rollers! I've been working away on two brand new game modes for the full release that have me really excited. With the closed playtest, I've also made some changes to how a Hand's score is calculated and wanted to pass that on to the demo. Read on below! Scoring Rework I have removed "Points" from Hands, as it was confusing to have points on the hand as well as scoring points with th…