Global Protocol: New World Order Playtest · published
🔧 Update v0.1.92 — Multiplayer UI Command Dispatch & Advanced Save-Game Parity
Hello Commanders!
This update marks the successful completion of Phase 3 of our Multiplayer Integration Initiative! We have achieved full command dispatch parity across all game overlays, alongside major extensions to our save-game architecture to support advanced gameplay systems in both Singleplayer and Multiplayer sessions.
Here is what's new in v0.1.92:
🌐 Multiplayer UI Command Dispatch Parity (Phase 3)
• Wrap All ~25 Core Player Actions: Every player action initiated from the UI now cleanly checks session status. In Multiplayer, commands are serialized, sent via network codec, and dispatched synchronously via our deterministic Lockstep System. In Singleplayer, they run instantly with zero overhead.
• Codec Conversions Complete: Dispatch wrappers and network codecs are now active across all major UI modules:
- Military & Tactical: ArmyCommandBar, MilitaryOverlay, MissileCommandPanel, RecruitmentActionDispatcher
- Diplomacy: DiplomacyOverlay, EnvoyOverlay, DiplomaticInbox, Coalition, Rivalry, Sphere of Influence, Guarantees
- Economy: EconomyOverlay, ProvinceDetail, QuickBuild, ResourceWorldOverview, SpotMarket
- Global Systems: UNCommandPanel, TechnologyOverlay, EventPopups, MainHUD
• Codec Bug Fixes: Fixed compiler errors and argument mismatches in several codecs, including economic warfare intensity, envoy target/ID structures, trade bloc parameters, and event indices.
💾 Save/Load Game Parity Expansion
• Advanced Diplomacy Save State: Guarantees (given and active), rivals, opinion modifiers (with ticking decay), sphere of influence members, and active coalition registries are now fully serialized into save-game DTOs.
• Resource & Economy Serialization: Resource stockpiles, supply efficiency levels, and monthly production/consumption records are now preserved when saving.
• Extra Stat Buffering: Captured tax rates, military, infra, and research allocations, along with inflation stabilization reserves and national goal progress entries, are now fully saved and restored.
Thank you for your support as we build out a rock-solid, fully synchronous global warfare experience!