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Global Protocol: New World Order PlaytestNews🛰️ Update v0.1.82: Save & Load Stability, HUD Scaling, and Polish!
Game update

🛰️ Update v0.1.82: Save & Load Stability, HUD Scaling, and Polish!

Global Protocol: New World Order Playtest · published 21 May 2026, 23:47 UTC · build 23353797

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🛰️ Update v0.1.82: Save & Load Stability, HUD Scaling, and Polish!

Hello Commanders!We are excited to bring you v0.1.82, focusing heavily on resolving critical save-loading bugs, correcting top-bar user interface spacing across multiple languages, and polishing rendering layer issues for a seamless playing experience.Here is what’s new in this build:

💾 Save & Load Stability (SP/MP Separation)

  • Load Freeze Prevention: Fixed a major bug where loading multiplayer test saves without an active session caused the lockstep systems to stall, freezing the game.

  • SP/MP Save Badges: Save game rows in the loading panel now display clean Singleplayer and Multiplayer badges, along with a distinct mode indicator in the preview menu.

  • Safe Session Ending: Loading a singleplayer save while an active multiplayer lobby session exists will now cleanly terminate the session and clear stale states automatically.

  • MP Load Guard: Trying to load a multiplayer save without an active multiplayer lobby is now blocked, displaying a helpful user alert.

🖥️ UI & UX Modernization

  • Top-Bar HUD Overlap & Text Overflow: Shortened two-character billion suffixes across multiple localizations (Turkish, Portuguese, German, French, and Spanish) to guarantee that high-value economy numbers fit elegantly in the top-bar HUD.

  • Year-End Panel Render Order: Transitioned the Year Summary overlay to use BringToFront() rather than manual z-indices. This guarantees the summary renders on top of all HUD elements in Unity UI Toolkit.

  • Cleaned HUD Layout: Removed the legacy "advisor" button from the main HUD and trimmed unused styling declarations to streamline runtime layout calculations.

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