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Sinking EternityNewsWeekly Changelog: v0.8.9
In-game event

Weekly Changelog: v0.8.9

Sinking Eternity · published 16 Apr 2026, 02:53 UTC

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Hey everyone!

I hope you had a great week :)

For this week's update, I thought it would be fun to share what I am currently working on:

-The future era: I am currently working on the buildable machines that will increase your anchor level to the future, and let you explore further into this era that you don't belong to. I am also adding more cool impacts of your actions in the present time to the future era.

-An action bar in the game HUD: This is a suggestion that players have made a few times, and I really like it. I am working on adding an action/equipment bar at the bottom of the screen, that you will be able to turn on/off if you want to see it or not.

-The shelter upgrades: This took much more time to develop than I thought. There will be a lot to build in-game! I am adding a few more (the shelter upgrades are 95% ready), and I made sure the UI and the code allow me to easiely add more buildings as the Early Access development continues. So there will be shelter upgrades that give you passive bonuses, unlock crafting types, refine materials, unlock regions, etc. This is in addition to all the equipment that you will be able to craft.

For this week's screenshots, here are some of the advanced tech upgrades, like one of the machines that increases your future era anchor, a beacon to flag important underwater resources, and a simple water purifier:

I really focused on the Early Access development this week, so there aren’t many updates to the demo, only a few small UI and level design improvements/fixes, that you can find in version 0.8.9.

That’s it for this week, thanks a lot to all of you :)

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In-game event10 Sep 2026Weekly Changelog: v0.8.30Hey everyone, I hope you're doing well! This past week ended up being very productive , focused on polishing and improving the game! Here is the changelog: -Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on! -Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the pre…In-game event1 Sep 2026Roadmap UpdateHey everyone! I'm posting a bit earlier this week to share an important roadmap update! I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate. As shared earlier, the content planned for Ear…In-game event27 Aug 2026Weekly Changelog: v0.8.28Hey everyone! Early Access launches in 20 days, on September 15! We're almost there! Things progressed well again this week! -The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3 -Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch. -I've also submitted the reques…