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The Empty HallsNewsRender Path Update
In-game event

Render Path Update

The Empty Halls · published 17 May 2026, 20:34 UTC · build 23277691

All newsPlayers around this dateRead on Steam

I wasn't entirely satisfied with the compatibility/performance so I've made some pretty big shifts with lighting and other systems to improve this. While making improvements I found some other issues that I decided to fix. Hopefully if you were having issues Additions:

  • Steam username on chest of player for multiplayer

  • Ability to switch between 'default', 'low' and 'fallback' quality modes for better device compatibility

Improvements:

  • File size reduction (~20.9%)

  • VRAM usage improvements (~17% reduction)

  • Switch to lightmaps over SDFGI for some levels giving big performance boost

  • Much faster menu loading times from boot scene

  • Slightly improved recording performance

  • Faster level load times on startup

Bug Fix:

  • Was incorrectly cross referencing mission IDs

  • Car seat positions weren't aligning

  • Opening sequence wasn't correctly storing stats for missions

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