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The Empty HallsNewsDress Code
Major update

Dress Code

The Empty Halls · published 3 Sep 2026, 21:39 UTC · build 25111137

All newsPlayers around this dateRead on Steam

Big update this one. Lots of playtesting has been happening behind the scenes to try and get multiplayer into a better state. I wasn't entirely happy with multiplayer before because it was really hard to test in detail. I'm much more pleased with it now. Lots of changes to various systems to try and improve them. If you do have any feedback for systems or have ideas of things that could be added or changes, I would love to hear them. Just put them in the Steam discussions tab and I will check them out.

I'm surprised I hadn't added more achievements sooner as I kept coming up with new ones. There are now 48 total achievements for you to try and complete.Here is the most recent devlog which was filmed during this update (so doesn't include any of the mentioned changes below):

Additions:

  • 37 New Steam Achievements

  • Outfits system in shop (7 outfits)

  • Camera modules in shop (7 modules)

  • Auto saving system

  • Level 11 driving car entity

  • VHS glitch effect for multiplayer player join and disconnect

Improvements:

  • Switch from full video transfer for multiplayer VCR playback to using chunked video for faster playback

  • Redone VCR completion UI for new multi mission completions

  • Redone Vault Vision UI for easier use

  • Redone boot UI for better UX

  • Frame recording system optimised

  • Memory (Texture + Video) leak on low and fallback bloating the total usage

  • Multi mission completions to reduce tape replays needed

  • Corrected Steam achievement completions

  • Reworked spatial audio system for better realism

  • Physics interpolation to fix strange motion blur artificing on faster moving objects (trains, AE86 and chairs)

  • More realistic ripples for level 37s water

  • Tweaked footstep system

Bug Fixes:

  • Crash when opening options before loading into game due to audio data retrieval

  • Crash from new threading terrain generation in level 10

  • Missions for level 20 and 11 were missing in the pipeline

  • You could push other players into walls using boxes or other objects you could pick up

  • Jump animation got played when multiplayer player was entering the game when they should have been standing

  • Wouldn't be able to enter into another multiplayer game after getting kicked from another

  • Audio thread would cause hangs when trying to close the game

More from The Empty Halls

Other announcements

All news
In-game event27 Jul 2026The Frozen ForestGot another update today! Made some decent progress on various systems, with a lot of time going into getting the voice chat working as well as possible. I'm also really pleased with the new level, as it leans into procedural systems more. I plan to create other procedural levels soon, since it's unlocked a lot of ideas. On the devlog side, I've written the script for the next one which I'm pla…In-game event3 Jul 2026Holes & Compatibility ImprovementsMore improvements! Lots of playtesting has been going on behind the scenes which has brought various issues to light. I've make some big steps in some system and little improvements in others. If any of you find issues or have something you would like improved just let me know through the discussions tab. I am always checking it. If you have had any issues with some of the systems listed in the…Game update27 Jun 2026Tape Restoration PipelineHello again! I was looking through reviews and got some people to playtest which revealed some pretty large issues with my systems. I have worked quite hard to get these issues fixed so apologies if you had any issues prior to this. If you find any other bugs or issues please let me know through the discussions tab and I can try and help! Additions: · Tape video healing system (if only a few ba…