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Firefighting Simulator: IgniteNewsRemixmas Update is here!
In-game event

Remixmas Update is here!

Firefighting Simulator: Ignite · published 15 Dec 2025, 10:57 UTC

All newsPlayers around this dateRead on Steam

Happy Holidays, Firefighters!

As the year comes to a close, we want to take a moment to say thank you to our amazing community. Your support and feedback have made 2025 unforgettable, and we’re incredibly grateful to have you along for the ride.

To celebrate the season, we’ve just released the RemiXmas Update – a small year-end update with a bunch of improvements and bug fixes, two additional missions for the DLCs, and new mod mission templates.


Full Changelog

New Bonus Missions for Summer Camp & Parker’s Story

We’ve added two additional missions, one each for the Summer Camp and Parker’s Story DLCs, respectively. (You must own the corresponding DLCs.)

New Mod Mission Templates

Several main missions have been added as new templates to the Mod Editor:

  • Closing Hours

  • The Dangers of Burnout

  • The Firetruck Repair Shop

  • Helping the People

  • Protecting the City

  • The Smoke Show

  • Stuck at the Office

  • Trapped in an Episode

Changelog

General

  • [FIXED] Circular saw cut marks visuals

  • [FIXED] Reduced lens flare on some occasions

  • [FIXED] Gas stream sometimes invisible for clients

  • [FIXED] Gas valve sound

  • [FIXED] Foam rendering issues on ultra-widescreen monitors

  • [FIXED] Rosenbauer RTX was not allowed to use second water mode

  • [FIXED] Water from hose wasn't visible when standing close to fountain

  • [FIXED] Several localization improvements

  • [FIXED] Unlocalized mission objective in “Bridging the Flames”

  • [FIXED] VFX issue with flammable liquids

  • [FIXED] Scalability issue in fire simulation

  • [FIXED] Minor visual issues in “Bridging the Flames” and “Unstable Hotfix”

  • [FIXED] Incorrect mission requirement for “Critical Oversight”

  • [FIXED] Mod-Editor: Ignition sources are now correctly named according to their difficulty level

  • [FIXED] T-Rex is available in training area (once unlocked)

  • [FIXED] Thermal Imager gets correctly unequipped when auto-switching to Station Gear

  • [FIXED] Missing parking lot and entrance outside of fire station

AI

  • [FIXED] Squad AI will not override player-given commands as a reaction to newly discovered objectives anymore.

  • [FIXED] AI will now prefer players again during Search & Rescue

  • [FIXED] Reduced voice-line spam when the Squad AI is trapped and unable to complete its current command

  • [FIXED] Squad AI sometimes bringing disconnected nozzle when giving “Bring attack line" command

  • [FIXED] Squad AI can break garage doors again, when they are one of multiple gates on the same path

  • [FIXED] Planning failed when AI was required to break open multiple gates that require different tools, but had a wrong tool equipped already

  • [CHANGED] Squad AI will now only change behavior when discovering new objectives if it is already autonomous or the discovered actor type matches the player-given behavior it is already executing:

    • React to victims during Search & Rescue

    • React to special fire during extinguishing

    • React to gas valves or breaker boxes during Search & Rescue or extinguishing

  • [CHANGED] Increased Squad AI water splash radius and nozzle power to increase their efficiency

Mission Fixes

  • [FIXED] Various assets in missions

  • [FIXED] Approach navigation for some missions

  • [FIXED] Mission intro cut off prematurely

Multiplayer

  • [FIXED] Multiplayer agreement consent when joining pending friend invite

  • [FIXED] Matchmaking issue that would cause an “Invalid Lobby Code” error when trying to join a lobby as client via Lobby Code or Friend Invite

UI

  • [FIXED] Improved selecting and scrolling in Alarm Mode settings

  • [FIXED] Mission transcript voiceover not playing while single player pause is active

  • [FIXED] Button prompts were visible during mission introduction cutscene

  • [FIXED] Mission transcript didn't play if single player pause was active, and did start playing once the menu was closed

  • [CHANGED] Adjusted mission review screen layout

Mod Editor

  • [FIXED] Issues with victims in mod editor

  • [FIXED] Clients couldn't interact with gas valve in mod multiplayer missions

  • [FIXED] Special fires causing mission to not be completable when placed outside of the fire grid

Parker’s Story DLC

  • [IMPROVED] Parker’s Story DLC cutscene visual and audio components

  • [FIXED] Broken lights in Parker’s Story DLC

  • [FIXED] Pedestrian positions

  • [FIXED] Multiple window and hydrant interactions

  • [CHANGED] Episode 2 will always follow episode 1 when Alarm Mode is active (if not completed)


🛠️ New mission templates for Modding

We’ve added several main campaign mission templates to the mission editor, giving modders even more tools to create diverse and complex custom missions for everyone to enjoy.


🚒 New DLC missions

We’ve heard your feedback about the length of our DLCs, and to give you a bit more gameplay, we’ve added one mission to each DLC:

  • Parker’s Story DLC – “Unstable Hotfix”

    • A minor update goes up in flames when an unexpected fire breaks out at a game developer studio.

  • Summer Camp DLC – “Climbing Flames”

    • Electronics cause a fire outbreak at the climbing gym in summer camp Woodchuck.

Thank you again for your support in 2025. From all of us on the team, happy holidays, stay safe, and we can’t wait to get back to the firefighting action with you in 2026!

🎙️ Join the Community!

Follow us on social media for the latest news, behind-the-scenes content, and more updates from Oakridge City. Share your firefighting adventures and connect with fellow fans!

Follow us here:

Facebook Instagram Threads TikTok Discord Website

Stay safe out there, Firefighters. We’ll see you on the scene.

Your Firefighting Simulator Team 🧑‍🚒

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