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Firefighting Simulator: IgniteNewsMotor Vehicle Accident Expansion & free Shannondale Update out now!
Release

Motor Vehicle Accident Expansion & free Shannondale Update out now!

Firefighting Simulator: Ignite · published 21 Jul 2026, 11:47 UTC

All newsPlayers around this dateRead on Steam

Attention, Firefighters!

Oakridge City just got bigger, busier, and more dangerous.

The Motor Vehicle Accident Expansion is now available for Firefighting Simulator: Ignite, introducing a new type of emergency response to your shifts. For the first time, you can take on complex vehicle accident sites, rescue trapped civilians, manage new hazards, and use specialized rescue tools to bring the situation under control.

Watch the Motor Vehicle Accident Expansion Release Trailer here:

At the same time, the free Shannondale Update is now live for all players, opening the freeways and adding a brand-new district to Oakridge City. From airport emergencies to industrial incidents and new side missions, Shannondale brings fresh challenges to every crew.

Watch the Shannondale Trailer here:


Your new emergency response: Motor Vehicle Accidents

The Oakridge City FD firefighters have completed their advanced training course, and vehicle accident calls are now part of the job.

In the Motor Vehicle Accident Expansion, you’ll arrive at accident scenes where every decision matters. Assess the scene, extinguish fires, contain dangerous leaks, and rescue civilians trapped inside vehicles.

Use the hydraulic rescue tool to pry open car doors and work through heavily damaged vehicles. When obstacles block your path, grab the rescue chainsaw and cut your way through. With new mechanics such as vehicle extrication, sawing, and leak plugging, these missions add a new layer of hands-on rescue gameplay to Firefighting Simulator: Ignite.

Included in the Motor Vehicle Accident Expansion

  • Five new main missions

  • New side missions

  • New gameplay features and emergency response mechanics

  • New tools, including the hydraulic rescue tool and rescue chainsaw

  • Vehicle Extrication, sawing, and leak-plugging gameplay

  • New accident-site hazards to manage

This is the biggest addition to Firefighting Simulator: Ignite yet, expanding your range of emergency calls and giving you new ways to work under pressure.


Welcome to Shannondale

The freeways are open.

With the free Shannondale Update, you can discover a new and growing district of Oakridge City. Shannondale is home ot the Oakridge City Regional Airport, the Oakridge power plant, and an expanding number of industrial areas, making it a hotspot for new emergency responses.

Whether you’re responding to a massive fire at the airport flight school, handling a private jet incident during refueling, or getting a first look at the motor vehicle accident gameplay in the free sneak peek mission, Shannondale adds more variety to your shifts from the moment you roll out.


New with the Shannondale Update

  • Open freeways

  • New district: Shannondale

  • New mission: massive fire at the airport flight school

  • New mission: private jet catches fire after a refueling process goes horribly wrong

  • New mission: sneak peek of the Motor Vehicle Accident Expansion

  • New side missions

  • New Mod Editor templates, mechanics, and objects

Whether you’re responding to industrial emergencies, airport incidents, or your first vehicle accident call, Shannondale brings new challenges to every shift.


Changelog

New DLC: Motor Vehicle Accident Expansion

Accept the call and handle motor vehicle accidents with the Motor Vehicle Accident Expansion for Firefighting Simulator: Ignite – adding new missions, new gameplay mechanics, new tools, and more.

The Oakridge City FD Firefighters have completed their advanced training course and are now also able to manage vehicle accident sites. The Motor Vehicle Accident Expansion adds five additional main missions as well as more side missions to your experience. Firefighting Simulator: Ignite's biggest expansion also adds several new gameplay mechanics and techniques, including vehicle extrication, sawing, and plugging leaks to prevent further spillage.

The MVA Expansion includes five brand new main missions as well as five new side missions (which appear randomly).

New District and Missions

Welcome to Oakridge City’s new and growing district Shannondale, known for the Oakridge City Regional Airport and its ever-expanding industrial areas. This update includes two new main missions, including a special sneak peek mission featuring gameplay from the Motor Vehicle Accident Expansion, as well as three new side missions.

 

Changelog

Motor Vehicle Accidents

  • [ADDED] New mission type: Motor Vehicle Accidents - One new free mission in Shannondale district

  • [ADDED] New tools: Hydraulic Rescue Tool, Chainsaw

  • [ADDED] New training lot for Motor Vehicle Accidents

General

  • [ADDED] New district “Shannondale” and unlocked freeways

  • [ADDED] Added dirt feature for victims

  • [CHANGED] Improved dirt feature for squad members

  • [CHANGED] Some achievement descriptions have been updated to better reflect their unlock conditions

  • [CHANGED] Achievements "10 Approaches" and "Seen Every Corner" count for passengers as well

  • [FIXED] Rare issue where mission rewards are lost and users are stuck in the campaign. Now missing rewards will be reapplied if they are missing

  • [FIXED] Clients spawning in a mix of station and turnout gear when joining while a training scenario is in progress

  • [FIXED] Teleporting to fire station could cause the driver to stay in the world and not be teleported

Modding

  • [ADDED] Support for Motor Vehicle Accident missions and assets in Mod Editor (fuel trailer, flammable liquid spline, extrication vehicles etc.)

  • [ADDED] Mod Editor: mission list grouped by (1) fire -> (2) traffic, and missions show type icon

  • [ADDED] Mod Editor: Message is displayed when rotation or scale correction has been applied

  • [CHANGED] Explodable tank and barrel moved to gameplay category

  • [CHANGED] Mod Editor Mission templates and local mods are sorted alphabetically (by localized title)

  • [CHANGED] Decreased Mod Editor UI size by a little bit

  • [CHANGED] Mod Editor: placed item is deselected in order to easily allow re-selection

  • [FIXED] Mod Editor: Very long mod titles are now wrapped in template list

  • [FIXED] Snapping not working for interior actors in mod missions

  • Various Quality of Life features and improvements

Missions

  • [FIXED] “Ripple Effect” - Improved approach navigation path

  • [FIXED] “Climbing Flames” - Improved parking position and collision layout

  • [FIXED] “Unstable Hotfix” - Fixed invisible collision

  • [FIXED] “The Booker Residency” - Player’s can no longer climb through a high window

  • [FIXED] “Family Matters” - Approach time and parking position adjusted

  • [FIXED] “The Dangers of Burnout” - NavMesh improvements

  • [FIXED] “Black Friday” -  NavMesh improvements

  • [FIXED] “Burning Passion, Gone Wrong“ - Fixed door interaction range and victim position

  • [FIXED] “Critical Oversight“ - Fixed an issue with the initial explosion

  • [FIXED] “Intro Mission” - Fixed invisible collision and player navigation

  • Various other improvements and bugfixes

UI

  • [ADDED] Command View icons for Electric Fire, Grease Fire

  • [ADDED] Keyboard input icons for specific special keys like Space, Enter, Shift, Backspace etc.

  • [ADDED] Mission list improved navigation: Mission sections can be quickly jumped using [←], [→]

  • [ADDED] Mission list improved navigation: Missions and mission sections have “New” markers. Missions become “read” when you select them, sections become “read” when they contain no more “new” missions”

  • [ADDED] Map Menu: while driving a vehicle, the map menu now shows a live map with the navigation path

  • [ADDED] New interaction UI for aiming (e.g. using an axe on a door, wall, Hydraulic Rescue Tool)

  • [ADDED] Return from mission: the navigation target shows a fire station marker

  • [CHANGED] Improved default language name display on systems using that language (e.g. "Deutsch" on a German system instead of "Deutsch (Deutsch (Deutschland))")

  • [CHANGED] Map Menu: Improved mission requirements/content to be more accurate if some requirements are already completed

  • [CHANGED] Map Menu: Mission groups (Multiple mission markers at one location) are now navigated in one direction only ([X] / ⓧ / □)

  • [CHANGED] Training lot reset interaction is now a long press action and no longer a menu

  • [FIXED] Minimap: mission marker was sometimes not visible for clients in multiplayer games

  • [FIXED] Minimap: mission marker for side missions sometimes not visible for anyone

  • [FIXED] Aborting a missions while in the return phase skipped the loading screen in single player games or as Server in multiplayer games

  • [FIXED] Map Menu: Mission Review resizes correctly when using non-16:9 aspect ratios

  • [FIXED] Map Menu: Required side missions weren’t shown in some languages (Polish, Russian)

  • [FIXED] Pause Menu: Very, very long mission titles are now handled correctly

  • [FIXED] Controls settings: Sensitivity values are changed in 0.1 steps instead of previously 0.01 steps

  • [FIXED] Ladder Water Monitor inputs don’t have custom control settings anymore, but use the standard “Use tool” controls instead

Interactions/Tools

  • [FIXED] Tool can no longer be dropped while the player is in a ladder cage while looking at interaction point (e.g. windows)

  • [FIXED] Characters on clients sometimes falling through the ground after being rescued on a stretcher by a Multiplayer client player

  • [FIXED] Fire extinguisher nozzle is no longer attached to the left hand while the thermal tool is equipped

  • [FIXED] Tools no longer fall through the ground when dropped in the Training Lot

  • [FIXED] Flashlight no longer visible when entering vehicle while in first person view even though helmet is not visible

  • [FIXED] Some window interactions were missing outlines

  • [FIXED] Hydrant caps were not properly hidden for non-interacting clients

  • [FIXED] Character input no longer stuck after opening a menu while entering or exiting a vehicle

  • [FIXED] Unilaterally connected supply hoses no longer block connecting a new supply hose to either a hydrant or water tender

Vehicles

  • [FIXED] Missing cab light on Cobra

  • [FIXED] Numbering on Kenworth aerial

  • [FIXED] T-Rex linkage part flipping when moving/extending cage

  • [FIXED] Clipping of passengers in Rosenbauer cabins

  • [FIXED] Vehicle mirrors not working on clients

  • [FIXED] Vehicles not resetting when aborting mission after selecting to drive back, but before entering the vehicle

Squad AI

  • [ADDED] Squad AI now switches to special fires during general extinguish behavior if no regular fire is nearby

  • [CHANGED] Improved Squad AI and victim following behavior

  • [CHANGED] Improved extinguish target selection

  • [CHANGED] Improved extinguishing of state changing objects (e.g. gates like doors, windows, …)

  • [FIXED] Fixed an issue with following victims not crouching correctly

  • [FIXED] Fixed an issue with the Squad AI escorting victims too close to fire

  • [FIXED] Edge case causing a Squad AI to spawn in fire station when a mission approach failed and a client disconnects while the server chooses teleport back

  • [FIXED] Edge case where the Squad AI spawns outside the fire station when starting a mission before the nav mesh was loaded

  • Various other improvements and bugfixes


Answer the call now

The Motor Vehicle Accident Expansion and the free Shannondale Update are out now.

The Motor Vehicle Accident Expansion is available as an individual purchase for 14,99 € | 14.99, or as part of the Year 1 Season Pass, which is also included in the Year 1 Edition of the game.

Prepare your gear, stay alert, and get ready to secure the accident scene – Oakridge needs you.



🎙️ Join the Community!

Follow us on social media for the latest news, behind-the-scenes content, and more updates from Oakridge City. Share your firefighting adventures and connect with fellow fans!

Follow us here:

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Stay safe out there,

Your Firefighting Simulator Team  🧑‍🚒

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