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Hail to the RainbowNewsThe demo of Hail to the Rainbow is now available!
Steam news

The demo of Hail to the Rainbow is now available!

Hail to the Rainbow · published 11 Oct 2024, 13:58 UTC

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Friends, the demo of Hail to the Rainbow is now available on Steam! I hope this segment of the game leaves a good impression and sparks your interest in the story.

I did my best to polish the demo as much as possible, but of course, there might still be some minor issues.

I’d like to remind you that on 14 October (the start of the "Steam Next Fest"), a contest will be held where you can win keys for the full release version. The demo itself will be specially updated for this event, with some changes to watch out for. I’ll provide more detailed rules on 14 October at 10:00 AM PDT, right at the start of the festival.

Good luck!

PS. I would appreciate it if you could add the game to your wishlist if you haven’t done so yet.

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Game update16 Aug 2026Update 1.10Hi everyone! Another technical update has been uploaded with some small changes and fixes for minor issues. The main change is that the rotation mechanics (nuts, winch, valve, etc.) should now work more consistently regardless of FPS. Previously, some players experienced issues with the rotation speed on certain PCs. By the way, I’d also like to take this opportunity to announce that Hail to th…Game update4 Jun 2026Update 1.08A small technical update, version 1.08, has been released. · Some of the game's core system files have been reworked to improve build stability. · Shader memory retention has been disabled, which could previously lead to cache overflow issues. Shader loading speed should remain unchanged overall. · Added an FPS limit setting. VSync does not always work correctly, so on lower-end systems a manua…Community17 Apr 2026Article about the project’s development. Working with lighting.Hi everyone! I’ve published a new article on Habr about working with lighting in Hail to the Rainbow . Unfortunately, it’s only available in Russian. I’ve had a series of development-focused articles planned for a long time, but before the release I just couldn’t find the time to publish them. In this one, I cover various methods and approaches to lighting, including lightmapping, shadow setup,…