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Into The InfernoNewsFull Version Released!
Major update

Full Version Released!

Into The Inferno · published 17 Oct 2023, 19:24 UTC

All newsPlayers around this dateRead on Steam

The full version of Into The Inferno has just released. Let there be much rejoicing!

Saving The Game Changed for Release

Based on player feedback, I've made a significant change to how saving works.

The demo was designed so that you could ONLY save at the inn. While some people enjoyed the extra challenge, many others found the lost progress frustrating.

This mode is now OPTIONAL, and it's called "hardcore" mode. You will be asked whether you want to play in hardcore mode when you create a new party of adventurers, and if you select "yes", it is permanent, and you will only be able to save at the inn.

If you don't know what to choose, I recommend "No".

In "normal" mode you can now save anywhere in the game by using the escape key menu, which now has a save button. You will need to save your game at an inn at least once so that this quick save knows what slot to store your party in. It will always use the last slot you saved to, and you can change that at an inn.

Saved games in hardcore mode will show "(HC)" next to the location on the loading screen so you know what you're getting into.

If you have existing saved games from the demo in the Steam cloud, those will come across with hardcore mode disabled.

These changes are also in the demo.

More from Into The Inferno

Other announcements

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Major update27 Aug 2026Game UpdatedFixed an issue that could cause Steam achievements to be delayed or fail to trigger. · Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. · Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. · Pure spellcasting classes now have a higher base minimum amount of mana per level up. · R…In-game event22 Jul 2026Game UpdateChanges in this update: · Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. · Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. · Added some basic animated open and close transitions to some UI windows. · Monsters will visibly shake a little in combat when they're hit.In-game event22 Jun 2026Larger InventoryCharacters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The lev…