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Bug fixes & adjustments - 18.11.2024 · Midnight Heist · SteamPeaks
Midnight Heist
News
Bug fixes & adjustments - 18.11.2024
Game update
Bug fixes & adjustments - 18.11.2024
Midnight Heist
· published
18 Nov 2024, 08:34 UTC
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Bugs fixed:
Fixed a bug where yellow artifacts were across the screen
Fixed a bug where money took forever to count up and limited the max. and min. count up time
Fixed a bug where the player would get less money while the money was counting up when ending the heist
Fixed a bug that prevented the player from sprinting after using the rush perk while dropping a carryable package
Fixed a bug where the loot on the wall shelf was incorrectly sized in the Z axis
Adjustments:
Changed the way you can use the fingerprint (you can now also use it with the interaction button to make it easier)
Added an option to disable camera shake effects
Removed the “Wishlist” note in the lobby in the full game
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Changes & Bug fixes - 28.06.2026
Hello everyone! We're really happy that you've all liked the update so far. We've received some great feedback from you once again, so we jumped right back to work and made some adjustments designed to make your lives easier, especially when it comes to the new features. Fusion of Modules It wasn't immediately clear how fusioning modules worked, which caused some frustration. That was entirely…
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26 Jun 2026
Quality of Life, Modules 2.0, Engine & More
Hello everyone! The time has finally come: update 1.1 is finally live. And let us say this right off the bat: quite a bit more content made it into the update. Let's go through everything step by step. Upgrading to Unity 6 This was the biggest hurdle of them all. Midnight Heist was running on an older version of Unity, and that was holding us back. To use more modern tools, to gain real stabili…
Community
6 May 2026
Modules, Engine & More | Update News
Hello everyone! Many of you, just like us, are looking forward to new updates for Midnight Heist. We’ve been transparent with you so far about the fact that the revenue from the game hasn’t been enough to keep us up and running, so we’ve had to take on new projects (admittedly, it was also really good for our mental health to have a change of pace and try something new). We had and still have n…