Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Adopt Me PleaseNewsDevlog #2: Bringing the game to Life, in Hand-Drawn Process
Community

Devlog #2: Bringing the game to Life, in Hand-Drawn Process

Adopt Me Please · published 14 May 2026, 04:18 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

In this devlog, I wanted to share the process behind our hand-drawn artwork, from the evolution of the Mimics to crafting the "Cozy but Wrong" atmosphere of the shelter.Check out the full drawing process and the latest game updates below:

Don’t forget to Wishlist "Adopt Me, Please" on Steam to support the project!

More from Adopt Me Please

Other announcements

All news
Community15 Sep 2026The Playtest is Here!After a Year of Development, the Playtest Is Live! NOTE: The playtest is currently available on Windows PC only. We're working on Steam Deck and Mac support! After a year of development, we're finally ready to open up the playtest! This playtest includes 4 in-game days , featuring the core identification mechanics, the adoption process, multiple endings, and more. It should take around 1–2 hour…Community4 Jun 2026Devlog #3: Breathing Life Into 2D MimicsHi everyone! In our latest devlog, we’re talking about how we brought our 2D animals to life using rig animation. Our art team isn't trained in animation, so the rigging is a bit experimental. Check out the full video below to see the animations in action and get a sneak peek at our upcoming 3D environments: Every Wishlist helps! Thank you for your incredible support!Community25 Apr 2026Devlog #1: It All Started with 7 Cats, 2 Dogs, and a lot of MimicsHi everyone! We’re a tiny team of five humans, but if you count our 'management', we’re actually a team of fourteen. Between us, we share our individual homes with seven cats and two dogs , so it’s probably no surprise that our first project together is a cozy horror game about running an animal shelter. But there’s a twist: In our world, not every animal is what they seem. Some are Mimics , st…