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The BazaarNewsPatch 14.0: Monster Mayhem
In-game event

Patch 14.0: Monster Mayhem

The Bazaar · published 6 May 2026, 16:16 UTC

All newsPlayers around this dateRead on Steam

New Content

Monsters

Happy Camper

  • Day 1

  • Silver-tier

Calico

  • Day 2

  • Gold-tier

Overbearing Teacher

  • Day 3

  • Bronze-tier

Castaway Corsair

  • Day 3

  • Diamond-tier

Overwhelmed Student

  • Day 4

  • Bronze-tier

Not a Spy

  • Day 6

  • Silver-tier

Byg

  • Day 7

  • Silver-tier

Surly Mechanic

  • Day 9

  • Bronze-tier

Lost Hero

  • Day 9

  • Diamond-tier

Fairy Circle

  • Day 10

  • Bronze-tier

Mad Diver

  • Day 10

  • Diamond-tier

Encounters

Shelter Shelby (Merchant)

  • Replaces Dryad, which was our placeholder Friend merchant

Mystery Box (Encounter)

  • Starts on Day 2

  • Diamond-tier

  • Get a small enchanted item from another Hero

Items

The Boss (Medium Weapon)

  • Legendary

  • CD 7

  • Damage 100

  • When you use another Weapon, this gains +Damage equal to that item's Damage

Championship Belt (Medium Apparel)

  • Legendary

  • Adjacent items have +damage equal to 5% of your Max Health.

Coupon (Small Loot)

  • Gold-tier

  • When you sell this at a Merchant, discount its items by 50/100%

Crimson Orchid (Small)

  • Diamond-tier

  • When you sell this, your leftmost Weapon permanently gains Lifesteal

Fairy Statue (Small Property)

  • Diamond-tier

  • When you defeat a Monster with this, transform this into an Enchanted Friend.

Foundation Robe (Medium Relic Apparel)

  • Legendary

  • The Weapon to the right of this has +Damage equal to your Regen

Gorgon Spore (Small)

  • Bronze-tier

  • At the start of each fight, Poison 6/9/12/15

Infernal Catapult (Large)

  • Bronze-tier

  • CD 3

  • Ammo 1

  • Burn 15/30/45/60

Lag-Bolt (Small Tech)

  • Bronze-tier

  • At the start of each fight, Slow an item 3/4/5/6 seconds

Penthouse (Large Property)

  • Legendary

  • Your other Properties gain Value equal to half this item's Value

  • When you use a Property, Charge another Property 1 second

Portable Stove (Small Tool)

  • Bronze-tier

  • CD 4

  • Burn 3/5/7/9

  • Slow an item for 1/2/3/4 second(s)

Raffle Ticket (Small Loot)

  • Bronze-tier

  • When you sell this, gain 0 to [5/10/20/40] Gold

Rimestone Amulet (Small Relic Apparel)

  • Legendary

  • When you Freeze with an adjacent item, Charge a Weapon 1 second

Shell Necklace (Small Apparel)

  • Silver-tier

  • CD 6

  • Shield 20/30/40 for each Aquatic item or Tool you have

Skill Voucher (Small)

  • Bronze-tier

  • When you sell this, get a random Skill from any Hero

Spark Plug (Small Tech)

  • Bronze-tier

  • At the start of each fight, Haste an item 2/3/4/5 second(s)

Starfish (Small Aquatic Friend)

  • Bronze-tier

  • CD 3

  • Regen 2/4/6/8

Stress Ball (Small Toy)

  • Bronze-tier

  • CD 3

  • Shield 10/20/40/80

Tracer Pistol (Small Weapon)

  • Legendary

  • CD 2

  • Ammo 6

  • Damage 50

  • When you Crit, Reload this 1 Ammo

Skills

Flashpoint Fuse (Vanessa)

  • When you use an Ammo item, your items gain [1/2/3] Burn

Lifting (Pygmalien)

  • Returns using our tech new of run persistent references

  • Your Weapons have +[1/2/3] for each Weapon you have bought this run

Monster Tracker (Karnok)

  • When you defeat a Gold-tier or higher Monster, get a Loot item

  • Your Loot items have +1 Value

Time Eater (Vanessa)

  • At the start of each fight, the fastest enemy item has its cooldown increased by [1/2] second(s)

Rate Limiter (Common/Monster)

  • All charge effects are reduced by half

Season 14 Changes

Leaderboard Rewards for Season 13

  • Founding Day Champion (Rank 10 and up)

  • Founding Day Paragon (Rank 100 and up)

  • Founding Day Elite (Rank 1000 and up)

Prize Pass updates

  • Bad Dreams (Carpet)

  • Dragon of War (Card Back)

Chests additions

  • Super Dooley (Dooley Skin)

  • Morning Person Mak (Mak Skin)

  • Item Skins for Karnok, Vanessa and Stelle

Seasonal Store Content

  • Visions of War (Carpet)

  • Civil Strife (Card Back)

  • Chaos Box (Stash)

  • Money Madness (Bank)

General Changes

Wording Changes

  • We are taking some steps to reduce the visual complexity of our items via wording changes

    • This is a work in progress

    • Specifically, we are doing the following:

      • Removing "for the fight" in favor of specifying permanent effects

      • Removing "Shield" from sentences like "Your Shield items gain +X Shield" which will now read "Your items gain [Shield Icon] X"

    • This is not a change in functionality, and is only a change for readability

Item Spawning

  • Corrected an issue where sometimes Bronze items would spawn late in the run when they should not

Legendary Item Costs

  • Reduced the sell value of Legendary Small and Medium items to be more in line with normal item value scaling

Flying

  • Standardized the effect ordering of Flying effects on cooldown such that they fire before other types of outputs that are on also on cooldown

    • For example, Clockwork Disc will now make itself Fly or stop Flying before dealing damage

    • This only affects items that makes themselves Fly

  • When an item is destroyed, it stops Flying

    • This previously did not trigger "stops Flying" effects and has been corrected to do so

Enchantments

  • Continued to make consistency pass and improvements to Enchantments across the board

  • Numerous enchantments have been adjusted and fixed as a result

  • Many items with missing enchantments gained them

  • Weights, Lifting Stones, and other similar "buff" items have had many of their enchants updated to also buff items

"is Slowed" effects

  • Most effects of this class have been consolidated to "When you Slow this" for consistency and interoperability with Radiant and other Slow prevention effects

  • Some items like Security Blanket and Moon Orb remain "is Slowed" as they are a different thematic concept

  • We have also updated "is Hasted" similarly for wording consistency, but this should have minimal gameplay ramifications

Level Up Changes

  • Made some changes to the gold-gain options

    • Added secondary tags to many options

    • Reduced the high end of the gold gain

    • This normalizes the values you tend to get from the options

  • Added some additional options to several Heroes

Encounters

Banannibal

  • Gained Skill Voucher

Boss Harrow

  • Moved to Gold-tier (from Bronze-tier)

  • Gained The Boss (replaces Runic Double Bow)

Bouncer-Tron

  • Gained Lag-bolt (replaces Sunderer)

Bounty Hunter

  • Gained Spark Plug (replaces Revolver)

  • Gained Tracer Pistol (replaces Revolver)

Covetous Thief

  • Gained Raffle Ticket (replaces Sharpening Stone)

Crash Site: Cargo Hold

  • No longer sometimes drops Gold-tier Hero items

  • But can still drop Gold-tier Crash Site items

  • Corrected an issue with Void Disruptor not spawning here

The Cult

  • Corrected an issue where this would sometimes spawn a non-Legendary Core as Legendary

  • Cult Member (Skill) now reduces the cooldowns of Legendary items

  • This effect has been removed from Necronomicon specifically in favor of being on the Skill

Foreman

  • Gained Skill Voucher (replaces Scrap)

Foundation Revenant

  • Gained Foundation Robe (replaces Shadowed Cloak)

Frost Street Champion

  • Gained Rimestone Amulet (replaces Frost Potion)

Gorgon Noble

  • Gained Gorgon Spore (replaces Trained Spider)

Infernal Frigate

  • Gained Infernal Catapult (replaces Trebuchet)

  • Gained Inertia Dampener (replaces Thrusters)

  • Pop Snappers is now Shielded

  • Pop Snappers is now Heavy

  • HP to 1800 (from 1925)

Mod Squad

  • Gained Raffle Ticket

Mr. Morland

  • Starts on Day 3

Professor Riggle (Skill Vendor)

  • Added to Karnok

Property Baron

  • Gained Penthouse (replaces Subscraper)

Trash Golem

  • Moved to Bronze-tier (was Silver)

Void Knight

  • Gained Rate Limiter (replaces Desperate Cleanse)

Common

  • We are making some adjustments to monster/common items that do not see much play

  • This will continue in future seasons

Nullfrost Altar

  • No longer gives enemy items Freeze immunity

Hands of Time

  • Simplified this item

  • CD to 6/5/4 (from 9/8/7)

  • Removed cooldown reduction for adjacent tools

Junkyard Catapult

  • Starts at Bronze-tier

  • CD 6 (from 7)

  • Ammo 3 (from 1)

  • Damage 25/50/100/200 (from 25/50/100)

  • Burn 5/10/15/20 (6/8/10)

  • Poison 5/10/15/20 (4/6/8)

Rune Axe

  • Gained the Relic type

  • CD 6 (from 8)

  • Gained Lifesteal

Dooley

Rays

  • Rays now count their own use, with the exception of Beta Ray

3D Printer

  • Simplified this item so that it can now transform into Legendary-tier items

C.O.R.A

  • CD 8/7/6 (from 9/7/5)

Keylogger

  • Simplified this item to focus on buffing Poison

  • CD 7 (from 8)

  • No longer buffs Shield

  • Poison buff to 2/4/6 (from 1/2/3)

Launcher Core

  • CD 6 (from 7/6/5)

  • 2/3/4 items start Flying (from 2)

  • No longer charges itself on use if it is Flying

Tesla Coil

  • CD 7/6/5/4 (from 8/7/6/5)

Thermal Lance

  • Starts at Gold-tier

  • CD 4 (from 5)

  • Burn 10

Walter Cooler

  • CD 8 (from 10/9/8)

Welding Helmet

  • Burn 3/5/7/9 (from 2/4/6/8)

Jules

Birthday Cake

  • Starts with 30% Crit Chance (from 20%)

Dragonmelon

  • This item is dominating the end game by scaling both Max HP and the resulting Shield is also scaling

  • Starts at Gold-tier

  • Shield 15/20% of Max Health (from 10/15/20)

  • HP Scaling 25% (from 20/30/40%)

Giant Sub

  • Corrected an issue where this would not Charge itself if it was made a Tool

Gingerbread House

  • CD 7/6 (from 7)

Gingerbread Man

  • Shield 10/20/40/80 (from 10/20/30/40)

Laurel's Fortress

  • Gained the Toy type

Karnok

Aurora Vista

  • Cooldown to 5/4 seconds (was 6/4)

Bandoleer

  • Rage gain to 10/15/20 (was 9/12/15)

Beast Call

  • Starts at Bronze

Dual Reaver

  • Cooldown to 7/5/3 seconds (was 7/6/5)

Great Eagle

  • Starts at Gold

  • Your Flying items have +50/100% Damage and Shield (was double)

  • Deal 300/600 Damage (was 500)

Hunting Rifle

  • Max Ammo to 2 (was 1)

Infused Arm Wraps

  • Simplified this item

  • Now reads "When you Damage/Shield"

Log Trap

  • Slow to 1 second (was 2)

Runic Claymore

  • Damage 15% of Max Health (from 10%)

Spiked Collar

  • Starts at Gold-tier

Trapping Pit

  • Corrected an issue where in certain setups, this item's enchants could go off more than the expected amount

Trapvine

  • Poison to 8/16 (was 10/20)

Tree Club

  • Rage gain changed to 10/15 (was 10)

Waystones

  • Cooldown to 5/4/3/2 seconds (was 6/5/4/3)

Mak

Adrenal Converter

  • Hastes for 1/2/3 seconds (was 1)

Alembic

  • No longer gives Potions from other Heroes

Atmospheric Sampler

  • Starts at Diamond-tier

Blank Slate

  • Poison/Regen/Burn 8/16/24/32 (was 5/10/15/20)

Book of Secrets

  • Starts at Bronze-tier

Calcinator

  • Updated to use the new tech of run-based attributes

  • This has +[4/5/6/7] Burn for each Reagent you have transformed this run

Emerald

  • Now buffs itself

  • Toxic now doubles the buff

Optical Augment

  • Gained the Apparel type

Philosopher's Stone

  • Updated to use the new tech of run-based attributes

  • Regen 3 (from 1)

  • This has +[1/2/3/4] Regen for each Reagent you have transformed this run

Potion Distillery

  • No longer gives Potions from other Heroes

Retort

  • Updated to use the new tech of run-based attributes

  • This has +[4/5/6/7] Poison for each Reagent you have transformed this run

Ruby

  • Now buffs itself

  • Fiery now doubles the buff

Staff of the Wise

  • Starts at Silver-tier

  • Damage 50/100/150 for each skill (from 100/200)

Thurible

  • Cooldown to 4 seconds (was 6/5/4/3)

  • Burn 3/5/7/9 (was 5)

  • Regen 1/2/3/4 (was 1)

Tomb of the Ancients

  • Freezes for 1 second (was .5 seconds)

Venomander

  • Cooldown to 4 seconds (was 6/5/4/3)

  • Poison 3/5/7/9 (was 2)

  • Regen 1/2/3/4 (was 1)

Pygmalien

Billboard

  • Cooldown to 5/4 second (was 3)

  • When you use an item, it gains +20% value (was 25%)

Booby Trap

  • Freeze targets reduced to 1/2/3 (was 2/3/4)

Brass Knuckles

  • CD 5 (was 6/5/4/3)

  • Damage 20/40/80/160 (was 10)

Haladie

  • CD 5 (was 8/7/6/5)

  • Damage 5/10/20/40 (was 5)

Kukri

  • CD 4 (was 6/5/4/3)

  • Damage/Healing 10/20/40/80 (was 20)

Pinata

  • Simplified these items to no longer have quests that upgrade them

Private Jet

  • This and another item start flying (was "an item starts flying")

Ring King Gauntlets

  • Gained Apparel type

Safe

  • Simplified these items to no longer have quests that upgrade them

Showcase

  • Cooldown to 3 second (from 6)

  • If you have 2 or more Weapons, +5/10/15/20 Damage for the fight (was 10/20/30/40)

  • If you have 2 or more Shield items, +5/10/15/20 Shield for the fight (was 10/20/30/40)

Snow Globe

  • Cooldown to 6/5/4 seconds (was 7/6/5)

Tusked Helm

  • CD 6 (was 9/8/7/6)

  • Damage and Shield to 5/10/20/40 (was 10)

Stelle

Air Pressure Rifle

  • Damage Scaling 25/50/100/200 (from 25/50/75/100)

The Big One

  • Damage to 25/35% of max health (was 20/30%)

Chicken Cannon

  • No longer a Toy

Daggerwing

  • Cooldown to 8/7 seconds (was 8)

Firecrackers

  • Max Ammo to 2 (was 3)

Darts

  • This adjustment makes some internal implementation changes to fix some bugs and inconsistencies with this item

  • CD 3

  • This starts Flying

  • Damage 4/8/16/32

  • Every 3rd hit, this deals +50% Damage.

Experimental Garage

  • No longer overrides enchants on other items you have

Hangar

  • Simplified this item so it's less dependent on making your items Fly before they can be buffed

  • Your items have +10 Damage and +10 Shield

  • When you use a Flying item, Vehicle or Drone, increase this by 8/16/24

In-Flight Meal

  • Corrected an issue where this item's Quests did not count when Skills made items Fly

Inertial Dampener

  • Gained Tool type

  • Burn scaling to 2/4/6 (was 1/3/5)

Multitool

  • Starts at Bronze-tier

  • CD 6 (from 5)

  • Targets 1/2/3/4 (from 1/2/3)

Orbital Polisher

  • Quest to make 90 items fly (was 100)

Pogo Stick

  • Cooldown to 4/3/2 seconds (was 5/4/3)

  • Shield to 75/125/175 (was 100)

Pinwheel

  • Cooldown to 8/7/6/5 seconds (was 9/8/7/6)

Security Drone

  • Shield 20/40/60/80 (was 20)

Windbreaker

  • Shield 25/50/75 (was 20/40/60)

Vanessa

Ballista

  • Damage to 200/400 (from 150/300)

Beach Ball

  • CD 4 (from 5)

The Boulder

  • CD 22/18 (from 20/16)

Cannonball

  • Trades some early game power (where it is strong) for late-game viability where Ammo needs some help and reduces the positional complexity of the Ammo builds

  • Your items have +1/2/3 Ammo (from Adjacent items have 2/3/4 Ammo)

Card Table

  • Simplified this item. It is a below average item with a drawback that doesn't need it.

  • Starts at Gold-tier

  • Removed the CD increase effect

Flagship

  • CD 5 (from 7/6/5)

  • Damage 50/100/200 (from 50)

Incendiary Rounds

  • Burn 2/4/6 (from 1/2/3)

Lighthouse

  • This item does not do enough at Gold-tier, hoping to revive this line for the late game

  • CD 4 (from 6)

  • When you Slow, Burn 8/16 (from 6/9)

Orange Julian

  • CD -1s all tiers

  • Corrected an issue with Obsidian where the tooltip did not accurately display the updated value

  • This was a visual issue only

Ramrod

  • Simplified this item to reload all ammo at all tiers

  • This, alone with the Crit scaling change, moves some of its power from the early game where it's strong to the late game where it's weak

  • Crit Chance Scaling to 5/10/20/40 (from 10/20/30/40)

Rowboat

  • Simplified this item

  • CD 5/3 (from 8)

  • Charge 2s (from 1/2)

  • Removed cooldown reduction based on tags

Slumbering Primordial

  • Charges 2s (from 1/2)

  • Damage and Damage Scaling to 15/30 (from 20/25)

Tropical Island

  • Starts at Silver-tier

  • Regen 5/10/15 (from 5/10)

  • At the end of each fight, get a Coconut and a Citrus.

  • Citrus and Coconut now sell for value and have increased sell effects

Wetware

  • Simplified this item

  • CD 6 (from 8)

  • Removed cooldown reduction for Tech items

Skills

  • Updated the scaling of the base Damage, Heal, Shield, etc.

  • The goal is to improve upgrade viability at Gold and Diamond

Karnok

  • Gained the following skills: Heavy Firepower, Improvised Poison, Shatter, Repair Mechanic, Creeping Toxins, Searing Flames, Quick Freeze, Reaching the Summit, Honed Arsenal, Improved Toxins, Invigorating Cold, Circle of Life

Advanced Synthetics

  • Now triggers on Upgrade instead of Buy

  • This addresses an issue where the Buy trigger would occur prior to the Skill being upgraded, resulting in a failed upgrade effect in some cases

Blind Fury

  • Now reduces the cooldown of Large items

Castle Doctrine

  • Rage gain to 15/30 (was 10/20)

Focused Rage

  • Also Charges items 2 seconds on trigger

Frozen Secrets

  • The first [--/--/3/6] times you use a Relic each fight, Freeze an item for 1 second (from 5/10 times at 0.5 seconds)

Hot Air

  • Starts at Silver-tier

Ice Bullets

  • The first [--/--/3/6] times you use an Ammo item each fight, Freeze an item for 1 second.

Iron Sharpens Iron

  • Using our tech new of run persistent references

  • Now Vanessa Only

  • Your leftmost Weapon has +[2/4/6] for each Weapon you have bought this run

Loaded Fury

  • Scaling per Ammo to 2/4/6 (from 1/2/3)

Precision Tools

  • When you Haste or Slow a Tool, it gains +[5/10/15] Damage.

Renovation

  • Adding "Buy this" for consistent to similar effects

  • When you buy this or level up, upgrade a Property

Submerged

  • Scaling per Aquatic to 5/10/15 (from 3/6/9)

More from The Bazaar

Other announcements

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