Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Sinking EternityNewsWeekly Changelog: v0.8.11
In-game event

Weekly Changelog: v0.8.11

Sinking Eternity · published 30 Apr 2026, 04:30 UTC

All newsPlayers around this dateRead on Steam

Hey everyone, I hope you're doing well!

I worked a lot on optimizing performance and fixing visual issues this week.

I've also been testing the game on one of my 10+ year-old PCs (that is well below the game's minimum requirements). It was running the game at around 30 FPS on the lowest visual quality settings initially, and with this week's performance upgrades, it now runs the game at a steady 50 FPS. The work is not completely done, but that should make the game available to more people. I'll keep the minimum requirements on the Steam page as a GTX 1060 + 8GB RAM + i7-6800K for now, but we may be able to lower them eventually, and make the performance much better on most computers!

Also, here are the improvements/fixes that made it into this week's demo update (v0.8.11):

-Fixed an issue that was happening on some older generation GPUs (GeForce 900) and onboard GPUs where the water was pitch black. It took me quite some time to find the issue this weekend, as it ended up being a visual conflict between the game's cloud system and the underwater effects, who would have guessed haha. For those interested, one of the most important thing when fixing an issue in the code is to find how to reproduce it on your development computer, so you can test the fix. As this issue only happened on specific hardware (mostly GeForce 900 generation), I was lucky to find a very cheap GTX 970 (2014 GPU) on ebay, and I installed it in one of my older PCs. I was so happy when I saw that it reproduced the issue, with the water being pitch black. That allowed me to test different fixes. I'm very glad it worked, as that will make the game available to a wider range of PCs. Thanks to the players who reported this issue :)

-Added an option to turn off shadows (in the graphics quality dropdown)

-Added a dropdown to control the number of schools of fish that appear around the player (full, sparse, and none), as they require a bit of processing power (with 70+ fish per school, having 4 school of fish on screen at the same time may keep your CPU/GPU busy haha)

-Added a dropdown to turn volumetric clouds on/off

-Fixed an issue where the ground and object brightness was flickering on some specific PCs

-Increased the material requirements of some shelter upgrades to improve gameplay pacing

-Changed the color of the first water-resistant suit to better match the required materials

-Made the bed icon color brighter to make it more visible when the player has all the required ingredients

-Increased the sky brightness from 4000 to 5000 lumens to make the islands area feel warmer

-Increased the size of top left popups to make them more visible

That's it for this week's update :)

Have a nice day!

More from Sinking Eternity

Other announcements

All news
In-game event10 Sep 2026Weekly Changelog: v0.8.30Hey everyone, I hope you're doing well! This past week ended up being very productive , focused on polishing and improving the game! Here is the changelog: -Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on! -Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the pre…In-game event1 Sep 2026Roadmap UpdateHey everyone! I'm posting a bit earlier this week to share an important roadmap update! I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate. As shared earlier, the content planned for Ear…In-game event27 Aug 2026Weekly Changelog: v0.8.28Hey everyone! Early Access launches in 20 days, on September 15! We're almost there! Things progressed well again this week! -The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3 -Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch. -I've also submitted the reques…