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Firewall BreakerNewsQuality Of Life & Optimization Update
Game update

Quality Of Life & Optimization Update

Firewall Breaker · published 13 May 2026, 17:56 UTC

All newsPlayers around this dateRead on Steam

🚀 Performance Update


The backbone of this update is a complete rewrite of the packet physics engine. We can now simulate thousands of on-screen packets far more smoothly.

  • Noticeable FPS gains on lower-end PCs

  • Reduced stuttering on builds with high fire rate and high packet count

  • Sudden hitches during wave transitions are gone

  • Lower overall memory usage and a more stable play experience

✨ Reworked Visual Feedback System


The visual feedback for all 13 weapons has been rebuilt from scratch. Launching, bouncing, and detonating packets now feels much more impactful.

  • Custom launch / bounce / death animations for every weapon

  • More readable and more satisfying hit feedback

  • Extra visual effects for special-mechanic packets like Trojan, Split, and Zero Day

  • When Lesser Effects mode is enabled, damage numbers are now hidden as well — a fully minimal visual experience for low-spec devices

📊 3 New Statistics Panels


We've added a brand new statistics system so players can track their progress and build performance in much more detail.

  • Meta Statistics — All-time data accumulated on your account (total packets fired, total damage, total obstacles destroyed, etc.)

  • General Statistics — A summary of your current run

  • Wave Statistics — Detailed performance breakdown for every individual wave (damage per weapon, packets used, rewards earned)

💥 Damage Number Improvements


Damage numbers that pop up when you hit obstacles have been redesigned.

  • A reasonable per-frame cap based on obstacle type — preventing screen spam and performance drops in heavy combat

  • Continuous-contact weapons (like MITM) now use an accumulating damage indicator: a single number grows in value over time

  • Improved pool management — no stutter even when damage numbers spike

💡 Packet Tooltip System

  • Detailed tooltip boxes appear when you hover over a packet

  • Stats, mechanics, and special effects are now clearly explained

  • New players can make much more informed weapon choices

⚖️ Balance Changes

Fire Rate Hard Cap

Fire rate bonus is now capped at +600%. Every 1% of fire rate beyond the cap is converted into +0.25% packet damage.

  • Fire rate investments under the cap continue to work exactly as before

  • Builds that exceed the cap don't lose value — excess fire rate translates directly into damage

  • This change protects performance while keeping "fire-rate stacking" strategies viable

Fire Rate Upgrade Curve

  • Fire rate upgrades now start at +5% instead of +10%

  • The progression curve has been reworked for a smoother, more meaningful upgrade path at higher tiers

Mythic Item Economy

  • Source Code of Universe multiplier value reduced from 0.7 to 0.3

  • Mythic items now sit in a healthier balance position relative to other rarities

🐛 Bug Fixes & Other Improvements

  • Fixed rare error messages that occurred during wave transitions

  • Fixed double-despawn issue in the pooling system (especially on heavy firewall deaths)

  • Fixed audio cooldown behavior that prevented the same sound effect from spamming

  • Wave cleanup now waits for all packets' death animations to finish before starting the next wave — clean transitions



Thanks for playing — we'd love to hear your feedback on the Steam Community page! 🎮

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