Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Star Traders: FrontiersNewsUpdate #374: Into the Wilds!
In-game event

Update #374: Into the Wilds!

Star Traders: Frontiers · published 19 Nov 2025, 20:06 UTC · build 20864266

All newsPlayers around this dateRead on Steam

"Captain! Hark, it is another update from the team behind Star Traders: Frontiers."

"What, are they crazy?

"Yes! Eight years and 374 times certified!"

We're excited to keep working through the backlog of art, balance improvements, bug fixes and minor improvements with Star Traders: Frontiers. Another update has arrived - this one with a new background for molten worlds, improvements by community request to how sorting goes when looking at ships in new game, a list of new things that enemy ship builder can access, tweaks to drop rates for rare gear, fixed typos and some ship component pricing corrections.

If you are enjoying Star Traders: Frontiers and our on-going support of this title, please take a moment to leave a review or consider the Supporter's Badge.

Our Save Game Policy and Updates

We are now including our saved game policy in all game updates so our commitment (to you!) is clear for all new and veteran players alike. Here goes - No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of new game options). You never have to restart your save if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about updates to your favorite space RPG or any game made by Trese Brothers.

Our new turn-based tactics RPG!

Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launch back in June 2025 and now is marching to Update #50 as we are now working on its ambitious post-launch expansion roadmap. We've already added 2 new classes (Warmachine, Wireghost), 8 new storylines and 7 new maps to expand the game's depth and endless replay. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!

New Art - Molten World

With each update, we are now working diligently to finalize and push any final pieces of art that were made for Star Traders: Frontiers over its long life into the game. There are a few more Contact faces, landing zone art boards and even outfits still to come. With Update #374, we added a new beautiful piece for wild molten worlds.

New Game Ship List Sorting

The sorting of ships in the game new screen has been improved. Previously they were not sorted very cleanly and the ships were a bit out of order - based on a confusing mismash of when you might buy them in the game, unlocks and price.

With Update #374, we have adjusted sorting in new game to simply be based on the price of the ship.

Enemy Ship Builder Improves Access

With Update #374, we've gone back over the latest additions to the game and pushed those that are ready into the hands of the enemy ship builder. This includes allowing enemy captains access to the Raptor Strikecarrier as one of its hulls, and allowing them to improve their boarding approaches with the Dagger Prow and Cloaked Boarding Assault component.

We've also tweaked the interest from the enemy ship builder in including cloaking components in their ships to better match the realistic rates we are seeing from player captains.

Loot Rate Drops

With each update, we are always watching certain factors and have found that the Ki-Karat Siazah (an epic 2-handed blade) was not really appearing enough for players and that the Cryoseal Mesh (armor) was showing up way too often in salvage. We've adjusted these rates which should help level out the things you can find in salvage.

A big thanks goes out to everyone playing and posting - we love our captains and are excited to keep updating Star Traders: Frontiers for you.

v3.4.45 - #374: Into the Wilds! 11/18/2025

- Added new planet background for molten lava worlds

- Revised sorting in new game Ship list as requested

- Granted AI Captains access to Raptor Strikecarrier hull template

- Added Dagger Prow and Cloaked Boarding Assault to AI ship builder

- Reduced general AI ship builder preference for cloaking to match player rates

- Boosted drop rates for Ki-Karat Siazah (2nd Hand Blade)

- Reduced drop rataes for Cryoseal Mesh (Armor)

- Fixed typos and reported bugs in Captain logs related to missions

- Fixed Ship Component pricing on Duranium Coating IV

More from Star Traders: Frontiers

Other announcements

All news
In-game event30 Jun 2026Update #379: StrikecarrierWelcome to so many new captains sailing the void with us during the Summer Sale! We've got an update coming out tonight to add a new enemy ship class, adjust the enemy's use of a specific boarding prow upgrade, rebalance appearance of Trait cards in Explorer, tweak crew combat levels in the Black Market card results, and fixing the bug with empty cards in explorer. If you are enjoying the game,…In-game event27 Apr 2026Update #378: ShinerCaptain and officers, we've put some work into bug hunting and chasing player reports of issues for this late April update. There are all pretty detailed little fixes but each one responds directly to a bug report or suggestion put in by one of you - the captains that fly the void - so we're excited to bring this patch to the light. If you're out there helping us keep the flame alive in hope to…In-game event17 Jan 2026Update #377: Exo-Suit UpCaptain and officers, word is going out through the clamor of the spice hall that another update has arrived, once again with new fancy updates, as well as fixing some bugs with XP allocation in orbital operations, improving AI ship builder use of autocannons again (fixing cases of "autocannon fever") and fixing reported crashes and typos. If you're out there helping us keep the flame alive in…