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Ancient CitiesNewsAncient Cities Summer Update
Major update

Ancient Cities Summer Update

Ancient Cities · published 18 Jun 2024, 11:07 UTC

All newsPlayers around this dateRead on Steam

v 1.0.2.68 Summer update

We bring you a new update where we have improved those aspects that you have pointed out in your feedback. We have improved the design and consistency of the interface as a first step in a process that will continue in the future.

On the other hand the regional map has been greatly improved as well as the local map in preparation for future new content. Of course many other elements have been fixed, adjusted and improved.

LATEST CHANGES & FIXES

* Fixed wrong knowledge notifications about animals.
* Fixed graze lack report and related visuals.
* Fixed wooden roads as logical paths.
* Fixed AMD water lighting flickering.
* Fixed mod creation error when uploading to Steam.
* Fixed mod warning related to the mod list UI.
* Fixed gathering vacacies by quantity of remaining resources.

CHANGES:

- Improved user interface design, coherence and integration.
- Improved regional map visuals and trading & raiding mechanics.
- Improved visuals for terrain, plants and trees based on season and humidity.
- Improved river trajectories, mouths and crossings.
- Improved shadowing performance and visuals.
- Improved shader loading process.
- Included log and stone roundhouses.
- Included localized audios for the guided tutorial.
- Included more names for humans and tribes for each culture.
- Included the option to create a new empty mod.
- Included new textures for artic rabbits.
- Included VSync option in the graphics menu.
- Tweaked wild animals and resources distribution by difficulty level.
- Tweaked building stones and mud requirements.
- Increased domestic animals from migrants.
- Increased movement speed in roads.
- Increased speed for the skip night feature.

FIXES:

- Fixed rendering issue degrading performance.
- Fixed mod loading even though it was obsolete.
- Fixed fishing orders when knowledge lost.
- Fixed freeze when migrating with several thousands of resources.
- Fixed crash when migrating in very specific conditions.
- Fixed passage tomb, mud house and long house visuals.
- Fixed plow tasks display.
- Fixed hat animation when sitting next to a hut.
- Fixed sea level warning from later Mesolithic.
- Fixed disappearing humans when raiding while migrating.
- Fixed waiting too much for a crafting spot.
- Fixed notification when building the first basket.
- Fixed Mesolithic migrants with animals.
- Fixed trees with resources growing outside the playing area.

KNOWN ISSUES:

- Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

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