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Minerva LabyrinthNewsv1.0.4 - Balance tweaks, bug fixes
In-game event

v1.0.4 - Balance tweaks, bug fixes

Minerva Labyrinth · published 18 Nov 2025, 02:22 UTC · build 20837390

All newsPlayers around this dateRead on Steam

General

  • Player characters in the front row now gain +5 Accuracy.

  • Wound is now the highest-priority status effect, meaning that control cures will always remove it first if present.

  • Slightly increased enemy crit defense.

  • Custom characters that start in the front row can now start with staves or wands, using the same selection priority as the back row.

  • Bows/broadswords now take priority over staves as starting weapons.

  • Character creation now warns if any characters have no weapon or armor proficiency.

  • Reorganized character creation warnings for readability.

Hunt

  • Increased damage for Leaf Step and Tear Shadows.

  • Snakebite, Leaf Step, and Tear Shadows are now affected by M. Power.

  • Slightly reduced MP cost for Snakebite and Tear Shadows.

Sun

  • Slightly reduced MP costs for Heavenly Forge, Purifying Touch, Soothing Breath, Soothing Touch, and Sunburst.

Vengeance

  • Reduced HP cost for Dispatch, Seal Evil, and Whirling Steel.

  • Reduced MP cost for Requital.

Bug Fixes

  • Fixed Stars' MPW buff not being removed when Photon is consumed.

  • Fixed keyboard name input not being editable if opened with a navigation key pressed.

  • Keyboard name input now correctly displays key glyphs for the confirm/cancel prompt instead of text.

More from Minerva Labyrinth

Other announcements

All news
Game update13 Sep 2026v1.0.9 - Minor updatesEnhancements · Impassable pits will now display on the map as walls instead of open space. · The news at HQ will now display as "E" on the map instead of the generic "!". · Application startup will now display the loading screen instead of a black screen. · Minor art updates and corrections. Bug Fixes · Fixed status duration refreshes being off by one round in certain cases. · Fixed an animatio…Game update30 Apr 2026v1.0.8 - Quick-equip and misc fixesYou can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumables. The item description panel will update with the highlighted character's required stat, if any. Character names will display in yellow (with '-' in color assist mode) if the item is too heavy. Accessories will be equipped in the first…In-game event12 Mar 2026v1.0.7 - Skill balance enhancementsGeneral · Most low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit more damage at higher levels. Some skills were further adjusted individually, as listed below. · Threat (the likelihood of a character being attacked) now has its own manual page. Changes to threat are now explicitly named and quantified…