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Minerva LabyrinthNewsv1.0.8 - Quick-equip and misc fixes
Game update

v1.0.8 - Quick-equip and misc fixes

Minerva Labyrinth · published 30 Apr 2026, 16:13 UTC · build 23029290

All newsPlayers around this dateRead on Steam
  • You can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumables. The item description panel will update with the highlighted character's required stat, if any. Character names will display in yellow (with '-' in color assist mode) if the item is too heavy. Accessories will be equipped in the first empty slot, or the first slot if neither is empty. This change does not impact the full equipment menu.

  • Enemy status pips and text will be slightly darkened when the enemy is dithered (in the back row or during target selection).

  • Fixed movement getting stuck in run mode if a modifier key (Ctrl/Alt/Shift) is active.

  • Fixed menu navigation not responding if a modifier key is active.

  • Fixed Dispatch damage scaling incorrectly.

  • Renamed some low-tier consumables.

  • Fixed some minor art errors.

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Game update13 Sep 2026v1.0.9 - Minor updatesEnhancements · Impassable pits will now display on the map as walls instead of open space. · The news at HQ will now display as "E" on the map instead of the generic "!". · Application startup will now display the loading screen instead of a black screen. · Minor art updates and corrections. Bug Fixes · Fixed status duration refreshes being off by one round in certain cases. · Fixed an animatio…In-game event12 Mar 2026v1.0.7 - Skill balance enhancementsGeneral · Most low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit more damage at higher levels. Some skills were further adjusted individually, as listed below. · Threat (the likelihood of a character being attacked) now has its own manual page. Changes to threat are now explicitly named and quantified…Game update28 Dec 2025v1.0.6 - Minor fixesFixed an issue with analog input getting stuck in a repeating state for both menus and field movement. Some input edge cases may behave slightly differently than before. · For boss enemies only, the diminishing returns from hostile turn manipulation will no longer reset after each turn. This primarily impacts Cresting Wave. · Fixed Gliding Prow displaying the wrong Defense bonus (the correct va…