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Buddy Bug DemoNewsDemo Update Notes -v0.1.1
In-game event

Demo Update Notes -v0.1.1

Buddy Bug Demo · published 20 Nov 2025, 14:43 UTC

All newsPlayers around this dateRead on Steam

I. Bug Fixes

  1. Fixed a bug where the UI would allow returning to Buggle Town after defeating the Octopus Boss.

  2. Fixed a bug where the Flying Wheel Ultimate Skill could forcibly displace the Octopus Boss.

  3. Fixed a bug where the Spring Prop occasionally failed to launch characters.

  4. Fixed a bug causing abnormal display of the mask in the Newbie Knowledge Tutorial.

  5. Fixed a bug where players could get stuck on invisible walls in levels and resolved several error reports.

  6. Fixed several potential errors related to Knowledge Abilities.

  7. Fixed a bug where thrown gadgets (Oil and Water) could incorrectly trigger projectiles.

  8. Fixed a bug where Cheese couldn't be picked up after defeating the Octopus Boss.

  9. Fixed the display issue for PS controller UI prompts.

  10. Fixed a bug where switching between Single Player and Multiplayer saves caused the default starting weapon to disappear.

  11. Fixed a bug where the Electromagnetic Gun's enhanced attack could trigger multiple instances of damage per hit.

  12. Fixed a bug in Local Co-op mode where Player 2's UI interface couldn't be scrolled vertically.

  13. Fixed a bug in the Training Room where, when switching from Single Player to Co-op, only Player 1 could select item rewards.

  14. Fixed a bug for the Lightning Master Specilization where Stomp failed to trigger a Thunderstrike.

  15. Fixed a bug for the Flame Master Specilization where Dash failed to trigger flames.

  16. Fixed a bug in the Gadget Enhancement interface where switching to the Advanced tab after spending coins on upgrades did not deduct the cost.

  17. Fixed a bug where the mouse cursor couldn't be summoned after returning to the save file interface from the game.

  18. Fixed a bug where, upon obtaining Knowledge for the first time, using the refresh option did not randomly reset the available Knowledge Abilities.

  19. Fixed a bug in Co-op mode where, if one player was downed, the revival animation played abnormally when the other player selected a reward.

  20. Fixed a bug where unlocking a Specilization in the Abilities interface caused the Pause function to fail.

  21. Fixed a bug with the Electromagnetic Gun's auto-aim feature.

  22. Fixed a bug causing abnormal self-destruct damage for Summoned Cockroaches.

  23. Fixed a bug where the "Burrowing Fat Dragon" could get stuck in sand terrain.

  24. Fixed interaction bugs in the Training Room preparation interface in Local Co-op mode.

  25. Fixed incorrect descriptions for gadget affixes.

  26. Fixed bugs related to Nintendo Switch Pro controller adaptation.

  27. Fixed a bug where the first level of a certain Talent required 0 Food.

  28. Fixed a bug where players could get stuck in the Jumping Lamp level.

  29. Fixed a bug where level rewards would disappear upon returning to the game.

  30. Fixed a bug where the Water Hammer's hit on monsters showed no change in abnormal status values.

  31. Fixed a bug where Oil and Water elements generated on chandeliers appeared in incorrect positions.

II. Optimizations

  1. Added sound effects when moving through pipe scenes.

  2. Removed battle BGM from the Aquatic level.

  3. Adjusted the sound effects for the "Burrowing Fat Dragon" monster.

  4. Updated some sound effects for the Octopus Boss.

  5. Optimized the dynamic visual effects when entering the sewer scene.

  6. Added animated effects to the loading screen.

  7. Added sound effects for the UI performance after defeating a Boss.

  8. Adjusted the attack range of the "Jumping Treasure" summon for the Pet Master Specilization.

  9. Corrected several erroneous descriptions and corresponding images in the Archive.

  10. Optimized the Weapon Upgrade icons.

  11. Improved the synchronization between sound effects and animations for some monsters.

  12. Optimized the bomb interaction for the Blaster Specilization; bombs can now be detonated by any attack that hits them.

  13. Fixed the issue where attack switching wasn't possible during the landing action.

  14. Optimized the priority of attack animation switching for different directions.

  15. Optimized the display priority during NPC dialogues.

  16. Adjusted the shield color of shield-bearing enemies.

  17. Updated the art assets for some gadget tooltip icons.

III. Q&A

Q1: I want Online Co-op!

A: The Online Co-op feature is still under steady development. We hope to release it soon! Please wait patiently. (In the meantime, you could consider using Steam Remote Play Together as an alternative.)

Q2: In Co-op mode, it seems Player 2 can't interact with the Weapon Merchant and the Gym.

A: That's correct. In Local Co-op mode, only Player 1 can perform interactions within the Homestead. However, Gym Talents apply to both players simultaneously, and Player 2 can always participate in weapon selection together with Player 1.

Q3: The game resolution can't be adjusted.

A: Indeed, this feature is not available yet, but it has already been added to our development schedule

Q4: What will be updated in the future?

A: After resolving most of the current issues in the Demo, we will decide on our subsequent optimization plans based on your feedback. A dedicated article will then be published to introduce and explain these future updates. Stay tuned! We look forward to sharing more with you!

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