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Ascent: Rivals PlaytestNewsAscent: Rivals Version 0.9
In-game event

Ascent: Rivals Version 0.9

Ascent: Rivals Playtest · published 17 Nov 2025, 20:17 UTC

All newsPlayers around this dateRead on Steam

Updates

  • Significant performance improvements throughout.
  • Integrated NVIDIA DLSS 4 AI technologies including:
    • DLSS Super Resolution
    • DLSS Frame Generation
    • DLAA (Deep Learning Anti-Aliasing)
    • Reflex for input latency reduction

  • Physics stability improvements:

    • Increased collision tunneling prevention
    • Smoother, more predictable motion at high speeds

  • Deterministic weapon recoil and spray patterns.
  • Imperfect and variable weapon accuracy.
  • New audio for light and medium engines.
  • Rank titles added.
  • Item thumbnails added for core parts and weapons.
  • Reworked bots to be more humanlike in piloting and combat.
  • Bullet impact effects + settings toggle in Video Options.
  • Passive credits are now earned on lap completion.
  • “Unstable” warp drives are now more unstable.

Quality of Life Changes

  • Ships slow down faster when reversing.

Balance Changes

Economy

  • Increased Speed | Tier 3 category cost from 3500 → 4500.
  • Ship Progression & Diversity
    • Later-stage ship loadouts were scaling too quickly, making early builds less viable.
    • Progression has been smoothed, giving early builds more breathing room.

  • Passive ARC (Credits) per Heat

    • Heat 1: 3000 (was 4000)
    • Heat 2: 4000 (was 5000)
    • Heat 3: 5000 (was 6000)
    • Heat 4: 6000 (was 4000)

Item Balance

  • PRS nerfed at lower tiers:
    • Spitvalve:
      • Active strength lowered from 2250 → 2000
      • Air cost increased from 15 → 22.5

    • Galvent:

      • Passive air strength increased from 0.4 m/s → 0.45 m/s

    • Pulsevalve:

      • Air tank size decreased from 175 → 150

  • Aeromark XR4:

    • Damage falloff decreased for better long-range performance
    • Damage increased from 44 → 65
    • Moved from Tier 2 → Tier 3

  • DMR:

    • Air cost decreased from 80 → 60
    • Damage increased from 75 → 80
    • Fire rate decreased from 2.25 → 1.75

  • Lrzer:

    • Charge time increased from 0.7 → 0.85
    • Pre-fire delay increased from 0.6 → 0.65

  • Arbiter:

    • Improved consistency when farming obelisks at long range
    • Damage falloff lowered
    • Hip-firing made less accurate


More from Ascent: Rivals Playtest

Other announcements

All news
Game update9 Sep 2026Hotfix Patch v0.10.3-7913Bugfixes · Fixed an issue that could cause a hang on certain maps · Fixed scrimmage being limited to the Ascent game mode · Fixed some extra logging that was happening · Fixed bad camera state for spectators at end of match (late join case)Game update9 Sep 2026Hotfix Patch v0.10.3-7898Bugfixes - Fixed issue where all future time trial times would be lost if you restart from the pause screen during an active time trial - Fixed issue where bots would not move in career or scrimmage match after playing tutorial - Fixed a hang that can happen on crash camera - Fixed crash camera aspect ratio change affecting the pause screen - Fixed issue where new images might not get fetched -…Community27 Aug 2026MSI Grand PrixThis is the second qualifier of the MSI Grand Prix. Across six weeks of weekly qualifiers, competitors will race to earn Circuit Points, climb the standings, and secure their tournament qualifier spot. Watch Qualifier 2 Full VOD: Here