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Gray HavenNews4.0 Private Beta Release
Game update

4.0 Private Beta Release

Gray Haven · published 22 Nov 2025, 00:20 UTC · build 20890558

All newsPlayers around this dateRead on Steam

Hello, Residents. This is NINEHECTARE.

First, we would like to deeply apologize once again for the delay in the 4.0 official update and the artbook release.

Although the official release has been postponed, to keep our promise to those waiting, we are opening a 'Private Beta' branch starting today (November 21st) where you can experience the 4.0 version in advance.

Since this beta is a preview of the build currently under development, those who wish to participate are asked to check the precautions and participation code below.

⚠️ Must-Read for Private Beta Play ⚠️

This build is not final; it is a test version for system verification.

  • Map Visuals & Quests Unapplied: Work is currently underway to improve dungeon visuals and connect quest scripts.

  • Changes to some maps may not be applied yet, or graphics may appear awkward.

  • Quest progression may not function normally or may become blocked.

  • Data Safety: When playing the beta version, unexpected errors may corrupt save files. We recommend backing up your existing save files separately for safe play.

How to Join the Private Beta (Password Required)

The Private Beta is only activated by entering the Participation Code (Password).

  1. Right-click 'GRAY HAVEN' in your Steam Library -> Select [Properties]

  2. Select [Betas] from the left menu

  3. Enter the password below in the 'Private Beta Participation Code' field.

  4. Password: Sorryforlate

  5. Click the [Check Code] button

  6. When the available beta list appears, select **'private_beta - 4.0 Test Branch'**

  7. Close the window and the update will start automatically.

4.0 Update Key Changes (Preview)

Here are the major changes you can experience in this beta version.

Unfortunately, additional H-scenes and graphic resources are not supported in this beta.

1. Dungeon Revamp

Visual Improvements: We are increasing the overall artwork, lighting, and prop density to create a more vivid environment. (Partially unapplied)

'Rift' Map Added: 'Rifts' with special gimmicks such as traps, time limits, and powerful bosses will be added. Clearing them yields powerful rewards.

2. Item Balance & System Revamp

'Relic' System: Existing 'Trinkets' are being revamped into 'Relics'. You can check appearing Relics before entering a dungeon, and you will lose some Relics upon exploration failure. (Lost Relics can be repurchased at Dayna's shop)

3. Altar Effect Revamp

Going beyond simple stat increases, Altars are added that allow for strategic choices, such as paying Souls to increase resurrection counts or guarantee rewards.

4. UX/UI Improvements

Shop Integration: We have improved the inconvenience of separate buying and selling by applying a unified UI.

Hide UI Fix: We have improved issues related to hotkeys, fixing the phenomenon where the UI would unintentionally disappear in Photo Mode, etc.

Until the official update on Wednesday, December 4th, we will improve completeness based on the valuable feedback from our beta testers. Bug reports are always a great help.

Thank you.
Sincerely, NINEHECTARE.

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