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Phantom BrigadeNewsFull Battle Replay & Combat Saves
Community

Full Battle Replay & Combat Saves

Phantom Brigade · published 15 Dec 2025, 23:00 UTC

All newsPlayers around this dateRead on Steam

Oh, hello again Brigadiers.

Gosh darn we totally forgot to mention two other very small, super not important or heavily requested features also included in patch 2.1.0.

THEY SAID IT COULDN'T BE DONE (well... we said that) BUT HERE THEY ARE!

Full Battle Replay + Combat Saves

We had a few breakthroughs and while they're both super janky and a bit broken, we figured it was better to let you play around with these experimental versions over the break rather than keep them under wraps. That said...

REMINDER!!! These are Experimental features.

We recommend creating a manual save (which will not be overwritten by autosaves) and then backing up your save folder (on your desktop, not on Steam Cloud) so that you have something to restore, should something break with either of these features.

We've done some testing, and they mostly work, but there could be some some sneaky bugs that we don't know about!

NOTE: Replay of any kind doesn't work fully with mid combat saves. If you load a mid combat save and attempt a replay, you won't be able to see anything that happened before the save was made.

Combat Saves

  • You can now save in combat during the planning phase by opening the pause menu

  • The current known issues with this feature are as follows:

    • Pilot effects and statuses are not applied on load

    • Any in-flight projectile (bullets, missiles) will be missing on load

    • Animation states are not saved

    • Replay data (last turn or full battle) is not saved

    • Level destruction is saved for pieces that were fully destroyed - if a building was collapsing when the save was made, there may be floating pieces on load

Full Battle Replay

  • You can now rewatch the full replay of a single battle!

  • Be warned - we recommend ensuring your PC has plenty of RAM (16GB+, with 16GB pushing the limits). Replay stores a lot of information, and if you play turns out at slow motion, additional information is stored - it is very easy to run out of memory. This feature has the potential to crash your PC if you do not have enough memory to use it correctly.

  • The current known issues with this feature are as follows:

    • Since it's much longer, there will be more discrepancies between actual gameplay and what is replayed

      • This goes for shots missing or hitting when they did the opposite in actual play, animation states not being displayed correctly and playing back weird, and more

    • Risks setting your PC on fire if you have a lower-end PC

How to enable Experimental features

Select "Options" from the main menu and scroll down to the experimental tab.

Then simply toggle on the features you wish to enable... Done!

Full Battle Replay

This can be accessed after at least two turns have passed during combat by selecting "Replay" as normal, and then selecting the new "Full Replay" option beside the Replay control UI bar:

Pro tip: Press + on your numpad to hide the UI to view your experimental full combat replay in all its (janky) glory!

Combat Saves

Simply pause and save your game during the planning phase of combat to save at the current turn. This can be loaded the same way! Campaign saves that have made use of this feature at any point are clearly marked in yellow in the load menu.

NOTE: As mentioned in the notes above, when loading into combat you'll see some weird stuff, like texture snapping and floating weapons. But hey, it's experimental!

Okay, that's it for real. We're excited to see all your cool full battle replays! Be sure to join our Discord and @ us on socials with your tactical plays!

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