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Phantom BrigadeNewsHotfix 2.2.1-b8336
Game update

Hotfix 2.2.1-b8336

Phantom Brigade · published 30 Jun 2026, 21:59 UTC · build 23991751

All newsPlayers around this dateRead on Steam

If you missed the 2.2 update, you can check the patch notes for it HERE

🆕 New Features and Content

  • Added dynamic display of stability in unit overlays and unit details

    • It can be challenging to know whether a unit will crash or not based on the weight class icon alone, without seeing the internal stability value

    • Stability depends on unit types and armor classes and changes with movement, shielding, dashing and other events; so having it displayed can help you make informed decisions during combat

    • Stability numbers on overlays and unit details refresh dynamically, reflecting all the contributing factors as combat plays out

    • You can see the new UI element in the screenshots below:

  • Added two toggles to disable the notifications in the top right corner of the screen:

    • The two new "Show notifications" toggles are located at Settings > Game > World UI and Settings > Game > Combat UI 

    • With the setting disabled, only the critical notifications will continue to appear (game saving, overdrive damage, errors on deployment)

    • With the setting enabled, you will see secondary notifications about loot, unit status, inventory changes and more (previous default)

🔁 Changes

  • Changed the "Unstoppable" pilot action to gain stability that is one point under the maximum, preventing draws against fully uncrashable units like turrets

  • Changed some behaviour around pinned units

    • Pinned units no longer get maximum possible stability and instead possess normal stability for a given unit type

    • Pinned units can be crashed, interrupting the pinned state

    • Pinned units can be impaled with a spike launcher, interrupting the pinned state

  • Changed Contract squad pilot levels - they will now be randomly promoted to level 3-5 instead of staying at level 1

  • Changes to railguns (check Fixes section for more!)

    • Reduced railgun projectile speed based on how many obstacles a projectile has penetrated, improving hit registration and making railgun shots easier to dodge when they've passed through multiple obstacles

    • Reduced railgun penetration by ~30%

    • Reduced projectile speed of RF Flux railgun splitter from 1000 to 500m/s to make fragmentation more reliable at low frame rates

  • Changed the inputs for accessing unit editing from the Squad menu on controller and keyboard

    • Empty slots, filled pilot slots and filled unit slots now have separate input hints, with filled slots pointing out how to reach the edit button (e.g. "edit unit: Y")

    • Y links to edit unit from filled unit slot (X/Z on keyboard)

    • Y links to edit pilot from pilot slot for consistency (in addition to d-pad up) (X/Z and arrow keys on keyboard)

    • B on edit button brings you back to a filled slot instead of jumping to exit button (ESC on keyboard)

🛠️ Fixes

  • Fixed each contract difficulty being infinitely repeatable without leaving the base. Each completed difficulty is locked until you complete a fight with your squad, resupply, camp or travel.

  • Fixed the incorrect spread of rewards on contracts of all difficulties. Easier contracts are intended to spawn fewer rare parts.

  • Fixed the warnings about the player squad triggering on contract deployment

  • Fixed province modifiers inserting unintended rewards into contract scenarios

  • Fixed province modifiers inserting unintended units into contract scenarios 

  • Tentative fixes to a handful of exceptions that could occur across the game

  • Fixed several localization issues (correct localization not being used, localization not being displayed correctly etc)

  • Fixed allied tanks not being able to retreat

  • Fixed Enter on keyboard and X/square on controllers not focusing the exit button after finishing combat

  • Fixed the main menu sub-screens not closing when clicking the 'Continue' button to load the latest save, causing the confirmation dialogue to overlap with other UI

  • Fixed the "reset on inactivity" setting resetting prediction time without resetting the inactivity timer, causing time to jitter back and forth in some cases

  • Fixed camera movement and rotation not resetting the inactivity timer

  • Fixed the UI not re-enabling timeline scrubbing when the UI hidden via Numpad + is forced back on by entering the pause menu

  • Fixed the attack prediction not considering railgun penetration

  • Fixed the railgun penetration not registering exit hits on the environment

  • Fixed the railgun SMG and railgun splitter displaying incorrect weapon classes

  • Fixed the ceiling collision being set one meter higher than intended on all underground levels, allowing projectiles to disappear into the ceiling

  • Fixed dashes and movement actions being allowed to reach the top of the underground levels

  • Fixed the event log in battle spamming notification SFX even when closed

  • Fixed lossless screenshots preserving rendered alpha, making UI in lossless screenshots look semitransparent

  • Fixed the spike collisions being slightly too short to pin enemies at an angle

  • Fixed impaled units not losing spikes when hitting edges of the map, causing them to fly out of bounds or jitter at the border when impaled

  • Fixed impaled units not recording velocity correctly, causing them not to push other units

  • Fixed impaled units phasing through collisions

  • Fixed impaled units not playing hit react animations

  • Fixed overzealous logging for a few features bloating log sizes and causing hitches while playing

  • Fixed the out-of-bounds unit crash logic triggering within level bounds 

  • Fixed AstarPath potentially initializing too many threads and causing a NotSupportedExceptions on machines with over 64 available threads

    • Could be one of the causes behind the rare issue where players can't move in the overworld!

    • This fix is retroactive and should not require a restart of your campaign!

More from Phantom Brigade

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