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Sadko DemoNewsSadko at the IGROPROM 2025 Expo
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Sadko at the IGROPROM 2025 Expo

Sadko Demo · published 22 Oct 2025, 09:48 UTC

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This September, our project "Sadko" was part of a major video game exhibition. Throughout the day, we handed out merch, chatted with players, and we even had our own booth for a full two hours! Visitors could try out a new build, which will be available on platforms soon.

At any given time, there were up to 8 visitors near our booth! And over the course of the day, at least 60 people passed by, more than half of whom stopped for at least a minute. As for actual players, we had no fewer than 12-14.

Over the day, we gave out more than:

  • 80 single card-style stickers,

  • 35 sticker packs,

  • 9 pins,

  • 10 business cards,

  • Half a kilogram of "Fizzers" and "Sour Candies."

In return, we gained new contacts from journalists and colleagues, feedback from players, comments from experts, and most importantly, the smiles of the visitors.Thank you to the festival organizers, its visitors, and everyone who supports us! It was so awesome that we'll definitely try to do it again, and hopefully, we'll be in the main area next year!

More from Sadko Demo

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Major update25 Aug 2026New competition mode and preparation for the full version.Update demo 5.1.2 We are starting a big stage - the development of the remaining mechanics of the full version of "Sadko". But before that, we have prepared for you an update that is not so noticeable from the outside, but hides many important changes inside. And also - a new mode that will brighten the wait! Technical improvements ➖ Improved performance: FPS became higher (due to this, a loadi…Major update8 Jun 2026Getting closer to release! Major update for the game "Sadko"Getting closer to release! Sadko has received a major new update 4.1! In it, we've fixed, changed, and spruced up a lot of things. Technical: · Skill radius now linked to upgrading · Improved camera feedback effects when using skills · Changed logic for ranged enemies (laser beam) · Added new attacks for Kikimora and Bolotnik (crabs) · Enemies leave combat if Sadko moves away · Temporary meta-p…In-game event19 May 2026Refactoring of many systems, moving away from AI in musicParticipation in the "IGROPROM 2026" contest brought us a lot of real-time feedback, which allowed us to work extremely productively. Many mechanics have been polished, new small details have been implemented, and some systems have been completely rewritten. But most importantly - we're saying goodbye forever to the "Uses AI" checkbox , because today's update replaces the last two tracks we mad…