Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Arms of GodNewsFirst Post-Launch Hotfix - icons replaced, bugs fixed
In-game event

First Post-Launch Hotfix - icons replaced, bugs fixed

Arms of God · published 12 Jun 2026, 17:40 UTC

All newsPlayers around this dateRead on Steam

Hello,

First of all, I want to say a huge thank you for the incredible launch of Arms of God.

To everyone who purchased the game, left a review, reported bugs, posted feedback, shared builds, or joined our Discord - thank you. It truly means a lot to me.

To be completely honest, I didn't expect to receive this much feedback this quickly. I'm doing my best to read everything, respond whenever possible, and at the same time continue working on updates and fixes. I've also asked a few trusted community members to help moderate the Steam Community Hub and Discord. You'll probably see them around, and they'll be happy to help answer questions while I'm busy fighting bugs and preparing updates.

Since launch, I've spent most of my time switching between reading feedback, investigating issues, and implementing fixes. Some players encountered bugs both small and large, and I've tried to address as many of them as possible as quickly as I could.

Today I've deployed the first larger post-launch update.

PATCH NOTES

CHANGES

  • Replaced all icons that used AI-assisted elements at any stage of their creation process

  • Blood Chalices moved closer to the center of the arena and increased in size by 10%

  • Added the Galaktus Publishing logo at game startup

  • Advanced Loadout now shows Tier I and Tier II weapons on start of the Crusade

  • Updated event locations across all levels

BALANCE

  • Spectre now starts with Wounding Bullets instead of Divine Core

  • Voltaris now starts with Shock Bullets instead of Storm Core

  • Incendius now starts with Ignition Bullets instead of Inferno Core

  • Synthar range bonus increased to +14%

  • Primaris damage reduced from -24% to -30%, and no armor bonus

  • After Mercy difficulty, the game becomes 1% harder with each completed Act

  • Electric weapons have the "+20% Damage vs Shocked Enemies" stat

FIXES

  • Fixed several stability issues

  • Signal Array health low health issue

  • Improved memory management

  • Fixed an issue where the Add Weapon button could disappear after the first wave of a new Crusade

  • Fixed events occasionally spawning inside or colliding with other objects

  • Fixed Aura Core range being able to exceed its intended maximum (now capped at 800)

  • Fixed incorrect wall height on Level 12 in Act IV

  • Fixed sky rendering during the Act II entry cinematic

  • Fixed a typo in Wounding Bullets

  • Fixed achievements:

    • No Doom Remains

    • No Interruptions

  • Fixed Damage vs Shocked and Damage vs Burned bonuses not transferring correctly between merged weapons

ICONS REPLACED

The AI disclaimer I included on the Steam page generated a lot of discussion.

As I stated in the disclaimer:

"The current exceptions for AI use are a small set of blessing and passive icons, where AI helped during the process of creating parts of some vector graphics, and they will be replaced with fully artist-made versions in a future update."

My goal was simply to be 100% honest and transparent with you. Today, that disclaimer is being removed - as promised, the affected icons have now been replaced with fully handmade versions, which means the entire art of Arms of God is now officially AI-free.

I understand that opinions on AI vary greatly, and I fully respect that. I simply felt that transparency was more important than pretending those assets never existed.

The remaining LLM-assisted localization is currently being replaced and reviewed by a professional localization studio. As soon as I receive the updated text, I'll integrate it into the game. To provide some context, this affects only a very small portion of the game's nearly 15,000 words, most of which were added very late in development when we simply ran out of time to process them through the localization pipeline before launch. And it also affects only 5 of the 12 supported languages.

ONGOING DEVELOPMENT

Please remember that Arms of God was created by a solo developer. I worked as hard as I could, but I simply wasn't able to fix every little issue before launch. And this is exactly why I chose to release Arms of God in Early Access - I want to continue improving the game, expanding its content, polishing existing systems, and making it better with your help and feedback.Seeing how many players have been enjoying Arms of God since launch, I've already hired two people to help me deliver updates faster and continue expanding the game.

I have big plans for Arms of God, and I'll do everything I can to bring new content and game modes as quickly as possible. The first one on the list: Endless Mode!

Thank you again for all your support.

Dominik


CHECK OUT THESE OTHER COOL GAMES FROM BULLET FEST

More from Arms of God

Other announcements

All news
Game update30 Aug 2026v0.601 - hotfixv0.601 - Fixed Frost VFX on flamethrowers. -Fixed the weapon hover window so it no longer covers weapon upgrades and DPS. -Fixed score calculation on Inferno difficulty. Bosses now grant 2x more score on Inferno, as intended.In-game event29 Aug 2026Update v0.6 - new leaderboard, fixes, optimization, rebalanceHi! Just a quick heads-up that another Arms of God update has just gone live! Here’s the full list of changes: What's New This update focuses heavily on balance, performance, and build variety , with major changes to weapons, Prayers, explosions, projectiles, and Endless Mode. Major Balance Update I've rebalanced most weapons , Hero starting stats, Damage Prayers, and Resource Prayers to bring…In-game event14 Aug 2026Update v0.576 - Endless Mode Fixes, Stability & QoLThanks everyone for all the feedback about the game and Endless Mode. Watching your scores, builds, and all the creative ways you're finding to completely break the game has been absolute gold for me. I know that Endless Mode currently runs into technical and performance problems at very high waves. Together with our new programmer, we're working on several more complex solutions to improve per…