Luck & Loot · published · build 20323758

Adventurers, this is it. The Forgotten Fleet has arrived, our final major content update for the game. This one brings a new medium-difficulty region, new enemies and events, new relics and skills, a full damage-over-time rework, Season 2, and a mountain of balance changes.
We’ll continue supporting the game with smaller patches and fixes, but this is the big one.
A cursed shoreline at the far edge of the world. Tougher fights. Sharper choices. A place for seasoned players to test what their builds can really handle.
Say hello to Crackbeak, a giant talking pirate parrot with zero respect for your mortality.
This new boss arrives with its own set of unique skills and a talent for ruining even your cleanest runs.
Every enemy in this update adds a new twist to the roster:
Spiky Turtle
Freebooter
Pirate
Mermaid
Crackbeak (boss)
All of them come equipped with unique abilities that force you to rethink your usual lines.
Two new encounters join the pool:
Monkey’s Curse
Treasure Hunter
More ways to tempt fate, or let it tempt you.
A fresh batch of relics to warp your runs:
Peg Leg
Totem
Ancient Casket
Monkey Paw
New Skills:
Redeemer
Crescendo
Poison Vortex
Distortion Wave
Fatebreaker
New Curses:
Roll Curse
Capacity Curse
A fresh season starts now.
Season 2 is officially live
Season 1 highscores stay visible
All new runs on this version are tracked under the new season
Time for new records!
Dice perks now appear in the Compendium
A small progression node map is now shown on the World Map
Settings now include:
Restart Tutorial
Toggle manual turn end
A full overhaul to make DoT clearer and more impactful:
Bleed: Deals piercing damage each turn equal to Bleed stacks
Poison: Deals piercing damage each turn equal to Poison stacks, and now persists between rounds
Burn: Deals damage each turn equal to Burn stacks
Poison skills were tuned slightly downward; Burn skills were tuned upward.
The Mimic is now treated as a boss event with two dice
Flame Strike reworked to gain power from unused rolls
Score system rebalanced to reward kills and harder paths more
Wizard ultimate upgrades adjusted
Fixed incorrect tooltip translation for Plague Whistle
Squire enemy now properly shows up in the Compendium
Upgraded Plague Whistle displays correct values
Upgraded Hunter’s Mark can once again be used twice
Though this is our final major update, we’re not done yet. Next year, expect:
Smaller updates
Continued improvements and fixes
And… early work on our next game 👀
More on that when the time is right.
Thank you for playing, testing, breaking things, sending feedback, and helping this world grow into something far bigger than we imagined.
Your ideas, enthusiasm, and chaos fueled every part of this project.
If you want to keep hanging out, discussing builds, or seeing early hints of what’s next, come join us on Discord.
See you in the dungeons, adventurers. 🪙🎲💀