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Path to ProsperityNewsWeekly Update 202 - Updating the Farm
In-game event

Weekly Update 202 - Updating the Farm

Path to Prosperity · published 20 Aug 2024, 15:31 UTC

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Hi everyone,
My apologies for the delay on the last posts, I was travelling and didn’t manage to get anything out - so I will try to make up for it this week.

One of my current projects is to update the model of the farm, which is another building that occurs very frequently, and still has a very old model. I am planning to release this new building model with the building model script as the first update after the full release of 0.8, but there are also some mechanical changes I want to make to the farm at the same time.

Namely, I want to remove the current distinction between the farm as a “food crop” building, and the plantation as a “cash crop” building. Instead of this differentiation, I am planning to create a crop growing building for each tier, with each building being able to support a different amount of fields: the tier 1 “garden” (names to be workshopped) building would be able to put down 1 field, while the tier 2 “farm” would be able to place 3 fields, and the tier 3 “plantation” would be able to place 5. Each building will be able to place any crop you have seeds for, so you could also have a mix between food and cash crops at the higher tiers.

Together with different biomes supporting different types of crops, I think these changes should both improve the progression of placing crop growing buildings, and make it more interesting where to grow crops and what building to place them from.

As usual, I will keep you updated as I work through this.

Until next week!

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