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Path to ProsperityNewsUpdate 229 - Trade Research, Updated Tutorial
In-game event

Update 229 - Trade Research, Updated Tutorial

Path to Prosperity · published 26 Sep 2026, 13:27 UTC

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Hi everyone,

A lot has been going on in terms of development, I just have not gotten around to writing a post about it - until now! 

Let’s start with the new trade contracts I mentioned in my last post: Those are fully implemented, and after lots of playtesting, they really do make a difference to how the game feels. When I was already producing a lot of something, I was excited to see new contracts coming in,  and when a particularly tasty contract came in for something I wasn’t producing yet, I thought long and hard about whether I could create the production chains for it. Similarly, I once found myself producing a large surplus of furniture with no contracts coming up, and it suddenly made sense to switch my villagers from the furniture production into other industries that were more needed at this point. All of these are good developments, I think, and the type of playstyle I want to encourage.

To go with the trade contracts, I also set up a new trade research podium, which more than doubles the now available research projects. Prosperity costs are all over the place, and I found that prosperity generally generates a little slowly at the moment, so I will appreciate any and all feedback about the balance of things. Of course, as additional products will be introduced that can be used for prosperity, balance will shift, and things will be adjusted accordingly as development continues.

Finally, I have updated the entire tutorial for the new mechanics and features (which took a long while as usual). I think it works fairly well, and having gone through it roughly 50 times over the last few weeks has also allowed me to find and fix a bunch of bugs and little annoyances. I have uploaded the new version to the experimental branch already, and will switch it to the public branch once I’ve received a bit of feedback. I will keep you posted.

Until next time!

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In-game event16 Jul 2026Update 228 - Trade and Contract ChangesHi everyone, It’s been difficult to find time to work on the game over the last 2 months, so there was not enough for an update until now - but I am finally at the point where I can give you an insight into the upcoming changes to trade and contracts. So let me talk you through the changes so far, and what I was aiming for at each point: When the game first came out and was focused on quicker m…In-game event15 May 2026Update 227 - New HUD, Settlement Panel, Names, and MoreHi everyone, The last two weeks were very productive, and I decided to do a quick post to talk about some of the changes. One of the changes of the last weeks was a change in the look of the HUD (today’s image). The previous purple with silver borders was a last minute introduction just before the initial release of the game, and I think it was falling a little behind the look of the other elem…In-game event23 Apr 2026Update 226 - Inventory RepresentationHi everyone, My spotty internet connection was even worse than anticipated, but it gave me some time to finish the inventory representation I mentioned last week, and to fix some bugs. As for the inventory representation, I was able to implement this for both the warehouse and the market (for now), with more to follow incrementally. For the warehouse, the representation is generic, meaning that…