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Rogue ConflictNewsRogue Conflict, Update I
In-game event

Rogue Conflict, Update I

Rogue Conflict · published 20 Mar 2025, 14:38 UTC

All newsPlayers around this dateRead on Steam

Welcome everybody to the first ever Rogue Conflict update.

The big new feature alongside all the regular tweaks and bug fixes in this update, are the new difficulty options.
You can now choose between "easy" and "standard" difficulty.

The reason for adding these new difficulty options is because after reading all the feedback I've gotten since launch, the main complaint seems to be the game's difficulty.

And the reason I went with a new easier difficulty option rather than tweaking the standard difficulty of the game, is because generally speaking I'm pretty happy with the level of difficulty and balance of the game, as I've always intended for the game to be challenging and not something that you can just blow through on your first try.

But in the same time, I do realize how frustrating it can be to spend several hours trying to get to grips with the fundamentals of the game, and in the end of it have no sign of progress to show for it, and no new armies unlocked to play with.
So I hope this new difficulty option will help ease some of that frustration, and if you are new to the game then I recommend starting out on the easy difficulty, and then switch to standard once you feel like you've gotten the hang of things.

The way the new easy difficulty works, is that if you beat the campaign on the easier difficulty you will still get a medal for your accomplishment, but it will be a separate medal from the one you receive on the standard difficulty.
This new medal is worth just as much as the old one when it comes to unlocking new armies, the only difference being that certain achievements won't be available.

If you want to know excactly what type of effect the Easy difficulty option has on the campaign, then you can read about it in the in-game manual, under the "Choose your army" entry.

Last thing I will say about the general difficulty of the game is, that I'm not necessarily completely against tweaking the balance and difficulty of the standard mode.
But I just want to be careful when doing, so I don't make any rash decisions that I will later regret.
And I hope instead that these new difficulty options will at least for now deal with people's concerns.

Other Changes To The Game:

Quality of Life Improvements:

  • Air Unit list will no longer close at the end of the turn if you have it open.
  • If you select an enemy unit you can now see all its possible movement locations, as seen in the image below
  • When ending your turn, the game will now also check if you have any unused Aircraft units.
  • You can now put your aircraft units to rest and permanently rest.
  • Change The coloring of the number above all of the units that represents their morale and strength, So that the number now turns red when the unit's morale is 20 or lower, rather than 24 or lower.
    This change was made to better help the player see which units are available for combat as 20 or lower is the morale threshold for when units can't engage in combat anymore.
  • The morale and strength "bars" that show up in the Ui at the bottom of the screen when selecting a unit, now has a number on them showing you the unit's excact current morale and strength.
    This is so you no longer need to hover over the bars and wait for the tooltip to find out the exact number.

Typos
Fixed a bunch of typos in these places:

  • Competitive upgrade in the traits window
  • Resilient upgrade in couple of different places
  • Armored personnel carrier in the unit statistics window
  • Combat Drills upgrade was spelled as ambush specialist in certain instances
  • The rewards screen at the end of each mission, was missing the "RP" label in certain places
  • Missing title for the Anti-Air unit's emergency reinforcements upgrade
  • The "No challenge too great achievement" was misspelled

Bug Fixes:

  • Fixed bug where the victory cinematic sometimes wouldn't load
  • Fixed bug where unit actions that allow you to remove fog of war (such as recon drone or recon mission) would remove fog of war on tiles outside of the map boundaries
  • Fixed bug where certain tiles would show as upside down in the selection window when clicking on them

Balance Changes

  • Changed the amount of enemies you have to destroy in the objective type where you have to destroy a certain amount of enemies, to 25 from 30, if it is the third mission
  • Changed movement points of heavy tanks from 6 to 5
  • Changed value of heavy tanks from 400 to 425
    These 2 changes to the Heavy Tank I made because I feel like the heavy tanks have become a bit too powerful, way more so than I initially intended

Finals Words:
I would like to close this update by thanking everyone that has played Rogue Conflict and posted feedback on the games forums and Discord.

I read through them daily and I truly appreciate any and all feedback, I was even considering posting the usernames of the people who's ideas I implemented in this news post.
But I wasn't sure if people wanted their usernames plastered all over this news post or not. But you know who you are, and I want you to know that I am thankful for all the support.

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